Script - Prison Life
Gracias por elegirnos
Tu script:
local CmdGui = Instance.new("ScreenGui")
local Background = Instance.new("Frame")
local CmdName = Instance.new("TextLabel")
local FindCmd = Instance.new("TextBox")
local CmdHandler = Instance.new("ScrollingFrame")
local CmdText = Instance.new("TextButton")
local UIListLayout = Instance.new("UIListLayout")
local Background2 = Instance.new("Frame")
local Label = Instance.new("TextLabel")
local Execute = Instance.new("TextBox")
local Minimum = Instance.new("TextButton")
local Close = Instance.new("TextButton")
local Background3 = Instance.new("Frame")
local Topbar = Instance.new("TextLabel")
local CmdTitle = Instance.new("TextLabel")
local Background4 = Instance.new("Frame")
local Notify6 = Instance.new("TextLabel")
local Notify5 = Instance.new("TextLabel")
local Notify4 = Instance.new("TextLabel")
local Notify3 = Instance.new("TextLabel")
local Notify2 = Instance.new("TextLabel")
local Notify1 = Instance.new("TextLabel")
local CloseBar = Instance.new("TextButton")
local TransparencyBar = Instance.new("TextButton")
local Prefix = ";"
CmdGui.Name = "CmdGui"
CmdGui.Parent = game:GetService("CoreGui")
CmdGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Background.Name = "Background"
Background.Parent = CmdGui
Background.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Background.BorderSizePixel = 0
Background.Position = UDim2.new(0.368556708, 0, 0.11490047, 0)
Background.Size = UDim2.new(0, 350, 0, 350)
Background.Active = true
Background.Draggable = true
CmdName.Name = "CmdName"
CmdName.Parent = Background
CmdName.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
CmdName.BorderSizePixel = 0
CmdName.Size = UDim2.new(0, 350, 0, 25)
CmdName.Font = Enum.Font.GothamBlack
CmdName.Text = "Commands"
CmdName.TextColor3 = Color3.fromRGB(255, 255, 255)
CmdName.TextScaled = true
CmdName.TextSize = 14.000
CmdName.TextWrapped = true
FindCmd.Name = "FindCmd"
FindCmd.Parent = Background
FindCmd.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
FindCmd.BorderColor3 = Color3.fromRGB(0, 255, 0)
FindCmd.BorderSizePixel = 0
FindCmd.Position = UDim2.new(0.0714285746, 0, 0.0702347234, 0)
FindCmd.Size = UDim2.new(0, 300, 0, 20)
FindCmd.Font = Enum.Font.SourceSans
FindCmd.PlaceholderColor3 = Color3.fromRGB(255, 255, 255)
FindCmd.PlaceholderText = "Search For Command"
FindCmd.Text = ""
FindCmd.TextColor3 = Color3.fromRGB(255, 255, 255)
FindCmd.TextSize = 14.000
FindCmd.TextWrapped = true
CmdHandler.Name = "CmdHandler"
CmdHandler.Parent = Background
CmdHandler.Active = true
CmdHandler.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CmdHandler.BackgroundTransparency = 1.000
CmdHandler.BorderSizePixel = 0
CmdHandler.AutomaticCanvasSize = "Y"
CmdHandler.Position = UDim2.new(0.0714285746, 0, 0.142857149, 0)
CmdHandler.Size = UDim2.new(0, 300, 0, 290)
CmdHandler.ScrollBarThickness = 2
CmdText.Name = "CmdText"
CmdText.Parent = nil
CmdText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CmdText.BackgroundTransparency = 1.000
CmdText.BorderSizePixel = 0
CmdText.Size = UDim2.new(0, 300, 0, 25)
CmdText.Font = Enum.Font.SourceSans
CmdText.Text = "Text"
CmdText.TextColor3 = Color3.fromRGB(255, 255, 255)
CmdText.TextScaled = true
CmdText.TextSize = 14.000
CmdText.TextWrapped = true
UIListLayout.Parent = CmdHandler
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
Minimum.Name = "Minimum"
Minimum.Parent = Background
Minimum.BackgroundColor3 = Color3.fromRGB(0, 155, 155)
Minimum.BorderSizePixel = 0
Minimum.Position = UDim2.new(0.842857122, 0, 0.00571428565, 0)
Minimum.Size = UDim2.new(0, 20, 0, 20)
Minimum.Font = Enum.Font.SourceSans
Minimum.Text = ""
Minimum.TextColor3 = Color3.fromRGB(255, 255, 255)
Minimum.TextSize = 14.000
Minimum.MouseButton1Click:Connect(function()
if Background.BackgroundTransparency == 0 then
Background.BackgroundTransparency = 1
Background.Size = UDim2.new(0, 350, 0, 25)
FindCmd.Visible = false
CmdHandler.Visible = false
elseif Background.BackgroundTransparency == 1 then
Background.BackgroundTransparency = 0
Background.Size = UDim2.new(0, 350, 0, 350)
FindCmd.Visible = true
CmdHandler.Visible = true
end
end)
Close.Name = "Close"
Close.Parent = Background
Close.BackgroundColor3 = Color3.fromRGB(155, 0, 0)
Close.BorderSizePixel = 0
Close.Position = UDim2.new(0.928571403, 0, 0.00571428565, 0)
Close.Size = UDim2.new(0, 20, 0, 20)
Close.Font = Enum.Font.SourceSans
Close.Text = ""
Close.TextColor3 = Color3.fromRGB(255, 255, 255)
Close.TextSize = 14.000
Close.MouseButton1Click:Connect(function()
Background.Visible = false
end)
-- New
Background2.Name = "Background"
Background2.Parent = CmdGui
Background2.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Background2.BorderSizePixel = 0
Background2.Position = UDim2.new(0.012, 0, 0.807, 0)
Background2.Size = UDim2.new(0, 250, 0, 80)
Background2.Active = true
Background2.Draggable = true
Label.Name = "Label"
Label.Parent = Background2
Label.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Label.BorderSizePixel = 0
Label.Position = UDim2.new(0, 0, 0, 0)
Label.Size = UDim2.new(0, 250, 0, 25)
Label.Font = Enum.Font.GothamBlack
Label.Text = "Execute Bar"
Label.TextColor3 = Color3.fromRGB(255, 255, 255)
Label.TextScaled = true
Label.TextSize = 14.000
Label.TextWrapped = true
Execute.Name = "Execute"
Execute.Parent = Background2
Execute.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Execute.BorderColor3 = Color3.fromRGB(0, 255, 0)
Execute.Position = UDim2.new(0.097, 0, 0.436, 0)
Execute.Size = UDim2.new(0, 200, 0, 30)
Execute.Font = Enum.Font.SourceSans
Execute.PlaceholderColor3 = Color3.fromRGB(255, 255, 255)
Execute.PlaceholderText = "Press "..Prefix.." To Enter"
Execute.Text = ""
Execute.TextColor3 = Color3.fromRGB(255, 255, 255)
Execute.TextSize = 16.000
Execute.TextWrapped = true
Background3.Name = "Background3"
Background3.Parent = CmdGui
Background3.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Background3.BorderSizePixel = 0
Background3.Position = UDim2.new(0.306701034, 0, 0.288421065, 0)
Background3.Size = UDim2.new(0, 200, 0, 100)
Background3.Active = true
Background3.Visible = false
Topbar.Name = "Topbar"
Topbar.Parent = Background3
Topbar.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Topbar.BorderSizePixel = 0
Topbar.Size = UDim2.new(0, 200, 0, 25)
Topbar.Font = Enum.Font.GothamBlack
Topbar.Text = ""
Topbar.TextColor3 = Color3.fromRGB(255, 255, 255)
Topbar.TextScaled = true
Topbar.TextSize = 14.000
Topbar.TextWrapped = true
CmdTitle.Name = "CmdTitle"
CmdTitle.Parent = Background3
CmdTitle.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
CmdTitle.BackgroundTransparency = 1.000
CmdTitle.BorderSizePixel = 0
CmdTitle.Position = UDim2.new(0.0500000007, 0, 0.379999995, 0)
CmdTitle.Size = UDim2.new(0, 180, 0, 40)
CmdTitle.Font = Enum.Font.GothamBlack
CmdTitle.Text = ""
CmdTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
CmdTitle.TextSize = 14.000
CmdTitle.TextWrapped = true
Background4.Name = "Background4"
Background4.Parent = CmdGui
Background4.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Background4.BorderSizePixel = 0
Background4.Position = UDim2.new(0.0154639352, 0, 0.519107938, 0)
Background4.Size = UDim2.new(0, 250, 0, 119)
Background4.Active = true
Background4.Draggable = true
Notify6.Name = "Notify6"
Notify6.Parent = Background4
Notify6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify6.BackgroundTransparency = 1.000
Notify6.BorderSizePixel = 0
Notify6.Position = UDim2.new(0, 0, -0.00512820482, 0)
Notify6.Size = UDim2.new(0, 250, 0, 20)
Notify6.Font = Enum.Font.GothamBlack
Notify6.Text = ""
Notify6.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify6.TextScaled = true
Notify6.TextSize = 14.000
Notify6.TextWrapped = true
Notify5.Name = "Notify5"
Notify5.Parent = Background4
Notify5.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify5.BackgroundTransparency = 1.000
Notify5.BorderSizePixel = 0
Notify5.Position = UDim2.new(0, 0, 0.162939027, 0)
Notify5.Size = UDim2.new(0, 250, 0, 20)
Notify5.Font = Enum.Font.GothamBlack
Notify5.Text = ""
Notify5.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify5.TextScaled = true
Notify5.TextSize = 14.000
Notify5.TextWrapped = true
Notify4.Name = "Notify4"
Notify4.Parent = Background4
Notify4.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify4.BackgroundTransparency = 1.000
Notify4.BorderSizePixel = 0
Notify4.Position = UDim2.new(0, 0, 0.331006259, 0)
Notify4.Size = UDim2.new(0, 250, 0, 20)
Notify4.Font = Enum.Font.GothamBlack
Notify4.Text = ""
Notify4.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify4.TextScaled = true
Notify4.TextSize = 14.000
Notify4.TextWrapped = true
Notify3.Name = "Notify3"
Notify3.Parent = Background4
Notify3.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify3.BackgroundTransparency = 1.000
Notify3.BorderSizePixel = 0
Notify3.Position = UDim2.new(0, 0, 0.499073505, 0)
Notify3.Size = UDim2.new(0, 250, 0, 20)
Notify3.Font = Enum.Font.GothamBlack
Notify3.Text = ""
Notify3.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify3.TextScaled = true
Notify3.TextSize = 14.000
Notify3.TextWrapped = true
Notify2.Name = "Notify2"
Notify2.Parent = Background4
Notify2.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify2.BackgroundTransparency = 1.000
Notify2.BorderSizePixel = 0
Notify2.Position = UDim2.new(0, 0, 0.667140722, 0)
Notify2.Size = UDim2.new(0, 250, 0, 20)
Notify2.Font = Enum.Font.GothamBlack
Notify2.Text = ""
Notify2.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify2.TextScaled = true
Notify2.TextSize = 14.000
Notify2.TextWrapped = true
Notify1.Name = "Notify1"
Notify1.Parent = Background4
Notify1.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify1.BackgroundTransparency = 1.000
Notify1.BorderSizePixel = 0
Notify1.Position = UDim2.new(0, 0, 0.835207999, 0)
Notify1.Size = UDim2.new(0, 250, 0, 20)
Notify1.Font = Enum.Font.GothamBlack
Notify1.Text = ""
Notify1.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify1.TextScaled = true
Notify1.TextSize = 14.000
Notify1.TextWrapped = true
CloseBar.Name = "CloseBar"
CloseBar.Parent = Background4
CloseBar.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
CloseBar.BorderSizePixel = 0
CloseBar.Position = UDim2.new(0.899999976, 0, -0.210084036, 0)
CloseBar.Size = UDim2.new(0, 25, 0, 25)
CloseBar.Font = Enum.Font.GothamBlack
CloseBar.Text = "X"
CloseBar.TextColor3 = Color3.fromRGB(255, 255, 255)
CloseBar.TextScaled = true
CloseBar.TextSize = 14.000
CloseBar.TextWrapped = true
CloseBar.MouseButton1Click:Connect(function()
Background4.Visible = false
end)
TransparencyBar.Name = "TransparencyBar"
TransparencyBar.Parent = Background4
TransparencyBar.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
TransparencyBar.BorderSizePixel = 0
TransparencyBar.Position = UDim2.new(0.799999952, 0, -0.210084036, 0)
TransparencyBar.Size = UDim2.new(0, 25, 0, 25)
TransparencyBar.Font = Enum.Font.GothamBlack
TransparencyBar.Text = "="
TransparencyBar.TextColor3 = Color3.fromRGB(255, 255, 255)
TransparencyBar.TextScaled = true
TransparencyBar.TextSize = 14.000
TransparencyBar.TextWrapped = true
TransparencyBar.MouseButton1Click:Connect(function()
if TransparencyBar.Text == "=" then
Background4.BackgroundTransparency = 0.750
CloseBar.BackgroundTransparency = 0.750
TransparencyBar.BackgroundTransparency = 0.750
TransparencyBar.Text = "+"
else
Background4.BackgroundTransparency = 0.000
CloseBar.BackgroundTransparency = 0.000
TransparencyBar.BackgroundTransparency = 0.000
TransparencyBar.Text = "="
end
end)
local Versions = "5.0"
local Cmd = {}
Cmd[#Cmd + 1] = {Text = "versions "..Versions,Title = "Script versions"}
Cmd[#Cmd + 1] = {Text = "script by LocalPlayer#7434",Title = "Script owner"}
Cmd[#Cmd + 1] = {Text = "cmd / cmds",Title = "Show commands bar"}
Cmd[#Cmd + 1] = {Text = "rejoin / rj",Title = "Rejoin the game"}
Cmd[#Cmd + 1] = {Text = "leave / leaveserver / quit",Title = "Leave the server"}
Cmd[#Cmd + 1] = {Text = "admin / giveadmin [plr]",Title = "Give a commands to player"}
Cmd[#Cmd + 1] = {Text = "unadmin / removeadmin [plr]",Title = "Remove a commands from player"}
Cmd[#Cmd + 1] = {Text = "kill [plr]",Title = "Kill the player"}
Cmd[#Cmd + 1] = {Text = "killall",Title = "Kill all players"}
Cmd[#Cmd + 1] = {Text = "killguard / killsguard",Title = "Kill all guards"}
Cmd[#Cmd + 1] = {Text = "killinmate / killsinmate",Title = "Kill all inmates"}
Cmd[#Cmd + 1] = {Text = "killcriminal / killscriminal",Title = "Kill all criminals"}
Cmd[#Cmd + 1] = {Text = "tase [plr]",Title = "Tase the player"}
Cmd[#Cmd + 1] = {Text = "loopkill / loopkills [plr]",Title = "Loop kills player"}
Cmd[#Cmd + 1] = {Text = "unloopkill / unloopkills [plr]",Title = "Unloop kills player"}
Cmd[#Cmd + 1] = {Text = "loopkillall / loopkillsall",Title = "Loop kills all players"}
Cmd[#Cmd + 1] = {Text = "loopkillguard / loopkillsguard",Title = "Loop kills all guards"}
Cmd[#Cmd + 1] = {Text = "loopkillinmate / loopkillinmates",Title = "Loop kills all inmates"}
Cmd[#Cmd + 1] = {Text = "loopkillcriminal / loopkillcriminals",Title = "Loop kills all criminals"}
Cmd[#Cmd + 1] = {Text = "unloopkillall / unloopkillsall",Title = "Unloop kills all players"}
Cmd[#Cmd + 1] = {Text = "unloopkillguard / unloopkillsguard",Title = "Unloop kills all guards"}
Cmd[#Cmd + 1] = {Text = "unloopkillinmate / unloopkillinmates",Title = "Unloop kills all inmates"}
Cmd[#Cmd + 1] = {Text = "unloopkillcriminal / unloopkillcriminals",Title = "Unloop kills all criminals"}
Cmd[#Cmd + 1] = {Text = "inmate / inmates / prisoner / prisoners",Title = "Become inmate team"}
Cmd[#Cmd + 1] = {Text = "guard / guards / cop / polices",Title = "Become guard team"}
Cmd[#Cmd + 1] = {Text = "crim / criminals / criminal",Title = "Become criminal team"}
Cmd[#Cmd + 1] = {Text = "neutral / neutrals",Title = "Become neutral team"}
Cmd[#Cmd + 1] = {Text = "re / refresh",Title = "Respawn on old position"}
Cmd[#Cmd + 1] = {Text = "res / respawn",Title = "Respawn on respawn pads"}
Cmd[#Cmd + 1] = {Text = "goto / to [plr]",Title = "Teleports to the player"}
Cmd[#Cmd + 1] = {Text = "bring [plr]",Title = "Teleports player to you"}
Cmd[#Cmd + 1] = {Text = "tp / teleport [plr] [plr2]",Title = "Teleports player to another player"}
Cmd[#Cmd + 1] = {Text = "arrest [plr] [time]",Title = "Arrest player that is a criminal"}
Cmd[#Cmd + 1] = {Text = "arrestall / arrestothers",Title = "Arrest all criminals"}
Cmd[#Cmd + 1] = {Text = "spamarrest / looparrest [plr]",Title = "Spam arrest player & lag player and server"}
Cmd[#Cmd + 1] = {Text = "unspamarrest / unlooparrest [plr]",Title = "Stop spam arrest player"}
Cmd[#Cmd + 1] = {Text = "clearloopkill / clearloopkills",Title = "clear all loop kills table"}
Cmd[#Cmd + 1] = {Text = "auto / autore / autorefresh",Title = "Auto respawn on old position when died"}
Cmd[#Cmd + 1] = {Text = "unauto / unautore / unautorefresh",Title = "Stop auto respawn on old position when died"}
Cmd[#Cmd + 1] = {Text = "killaura",Title = "Activate kill aura"}
Cmd[#Cmd + 1] = {Text = "nokillaura / unkillaura",Title = "Unactivate kill aura"}
Cmd[#Cmd + 1] = {Text = "antifling",Title = "Activate anti fling"}
Cmd[#Cmd + 1] = {Text = "unantifling",Title = "Unactivate anti fling"}
Cmd[#Cmd + 1] = {Text = "god",Title = "Become a god mode"}
Cmd[#Cmd + 1] = {Text = "ungod",Title = "Unbecome a god mode"}
Cmd[#Cmd + 1] = {Text = "view / spectate / watch [plr]",Title = "Spectates the player"}
Cmd[#Cmd + 1] = {Text = "unview / unspectate / stopwatch",Title = "Unspectates the player"}
Cmd[#Cmd + 1] = {Text = "fastpunch / speedpunchh",Title = "Activate fast punch"}
Cmd[#Cmd + 1] = {Text = "slowpunch / nofastpunch / normalspeedpunch",Title = "unactivate fast punch"}
Cmd[#Cmd + 1] = {Text = "superpunch / onepunch",Title = "Activate super punch"}
Cmd[#Cmd + 1] = {Text = "nosuperpunch / normalpunch",Title = "Unactivate super punch"}
Cmd[#Cmd + 1] = {Text = "prefix / newprefix / changeprefix [prefix text]",Title = "Changes prefix"}
Cmd[#Cmd + 1] = {Text = "red",Title = "Changes name tag color to red color"}
Cmd[#Cmd + 1] = {Text = "antilag / boostfps",Title = "Boost a little fps"}
Cmd[#Cmd + 1] = {Text = "unantilag",Title = "Stop boost the fps"}
Cmd[#Cmd + 1] = {Text = "noclip / noclips",Title = "Activate no clips"}
Cmd[#Cmd + 1] = {Text = "clip / clips",Title = "Unactivate no clips"}
Cmd[#Cmd + 1] = {Text = "orange",Title = "Changes name tag color to orange color"}
Cmd[#Cmd + 1] = {Text = "blue",Title = "Changes name tag color to blue color"}
Cmd[#Cmd + 1] = {Text = "black",Title = "Changes name tag color to black color"}
Cmd[#Cmd + 1] = {Text = "purple",Title = "Changes name tag color to purple color"}
Cmd[#Cmd + 1] = {Text = "brown",Title = "Changes name tag color to brown color"}
Cmd[#Cmd + 1] = {Text = "white",Title = "Changes name tag color to white color"}
Cmd[#Cmd + 1] = {Text = "pink",Title = "Changes name tag color to pink color"}
Cmd[#Cmd + 1] = {Text = "grey",Title = "Changes name tag color to grey color"}
Cmd[#Cmd + 1] = {Text = "green",Title = "Changes name tag color to green color"}
Cmd[#Cmd + 1] = {Text = "yellow",Title = "Changes name tag color to yellow color"}
Cmd[#Cmd + 1] = {Text = "getpos",Title = "Prints positions"}
Cmd[#Cmd + 1] = {Text = "unload / destroygui",Title = "Unload the scripts"}
Cmd[#Cmd + 1] = {Text = "reload / update",Title = "Reload the script to new version"}
Cmd[#Cmd + 1] = {Text = "How to open console?",Title = "To open console chat /console or press F9 or Fn + F9"}
Cmd[#Cmd + 1] = {Text = "lagserver / disconnect",Title = "Lag server and disconnect after 5 minutes of lagging"}
Cmd[#Cmd + 1] = {Text = "unlagserver / undisconnect",Title = "Stop lag server"}
Cmd[#Cmd + 1] = {Text = "speed / setspeed / walkspeed [count]",Title = "Changes walk speeds"}
Cmd[#Cmd + 1] = {Text = "jumppower / setjumppower [count]",Title = "Changes jump powers"}
Cmd[#Cmd + 1] = {Text = "hipheight / sethipheight [count]",Title = "Changes hip heights"}
Cmd[#Cmd + 1] = {Text = "gravity / setgravity [count]",Title = "Changes gravity"}
Cmd[#Cmd + 1] = {Text = "resetspeed / resetwalkspeed",Title = "Reset walk speeds"}
Cmd[#Cmd + 1] = {Text = "resetjumppower / rejumppower",Title = "Reset jump powers"}
Cmd[#Cmd + 1] = {Text = "resethipheight / rehipheight",Title = "Reset hip heights"}
Cmd[#Cmd + 1] = {Text = "resetgravity / regravity",Title = "Reset gravity"}
Cmd[#Cmd + 1] = {Text = "makecrim [plr]",Title = "Make the player become a criminal"}
Cmd[#Cmd + 1] = {Text = "makecrimall",Title = "Make all players become a criminals"}
Cmd[#Cmd + 1] = {Text = "loopbring [plr]",Title = "Loop bring player"}
Cmd[#Cmd + 1] = {Text = "unloopbring ",Title = "Unloop bring player"}
Cmd[#Cmd + 1] = {Text = "baseballbat / bat",Title = "Gets bat"}
Cmd[#Cmd + 1] = {Text = "superknife",Title = "Gets super knife"}
Cmd[#Cmd + 1] = {Text = "firespeed / setfirespeed [count]",Title = "Changes fire speed for the gun"}
Cmd[#Cmd + 1] = {Text = "autofire",Title = "Changes gun ststes to auto fire"}
Cmd[#Cmd + 1] = {Text = "semifire",Title = "Changes gun ststes to semi fire"}
Cmd[#Cmd + 1] = {Text = "burst / burstbullets / bullets [count]",Title = "Changes a bullets for the gun will come out when shot"}
Cmd[#Cmd + 1] = {Text = "reloadtime / reloadtimes [count]",Title = "Changes reload times for the gun"}
Cmd[#Cmd + 1] = {Text = "gun / guns / allguns",Title = "Obtains all guns"}
Cmd[#Cmd + 1] = {Text = "autogun / autoguns / autoallguns",Title = "Activate auto gun when respawned"}
Cmd[#Cmd + 1] = {Text = "unautogun / unautoguns / unautoallguns",Title = "Unactivate auto gun when respawned"}
Cmd[#Cmd + 1] = {Text = "taserbypass / antitaser / lock",Title = "Bypass taser when got tased"}
Cmd[#Cmd + 1] = {Text = "untaserbypass / notaserbypass / unlock",Title = "Unbypass taser when got tased"}
Cmd[#Cmd + 1] = {Text = "nodoors / deletedoors",Title = "Deletes all doors"}
Cmd[#Cmd + 1] = {Text = "restoredoors / doors",Title = "Restores all doors"}
Cmd[#Cmd + 1] = {Text = "nowalls / deletewalls - delete walls",Title = "Deletes all walls"}
Cmd[#Cmd + 1] = {Text = "walls / restorewalls - restore walls",Title = "Restore all walls"}
Cmd[#Cmd + 1] = {Text = "anticrash / antivest",Title = "Anti crash when someone spamming armor"}
Cmd[#Cmd + 1] = {Text = "unanticrash / unantivest",Title = "Unanti crash when someone spamming armor"}
Cmd[#Cmd + 1] = {Text = "antishield / noshield",Title = "Anti shield users"}
Cmd[#Cmd + 1] = {Text = "unantishield",Title = "Unanti shield users"}
Cmd[#Cmd + 1] = {Text = "gatetower",Title = "Teleports to the gate tower"}
Cmd[#Cmd + 1] = {Text = "tower",Title = "Teleports to the yard tower"}
Cmd[#Cmd + 1] = {Text = "sewer",Title = "Teleports to the sewer"}
Cmd[#Cmd + 1] = {Text = "yard",Title = "Teleports to yard"}
Cmd[#Cmd + 1] = {Text = "backnexus",Title = "Teleports to the back nexus"}
Cmd[#Cmd + 1] = {Text = "nexus",Title = "Teleports to the nexus"}
Cmd[#Cmd + 1] = {Text = "gate",Title = "Teleports to the gate"}
Cmd[#Cmd + 1] = {Text = "findowner / checkscriptowner",Title = "Find a script owner in the server"}
Cmd[#Cmd + 1] = {Text = "getplayer / getplayers",Title = "Get a players counts in the server"}
Cmd[#Cmd + 1] = {Text = "rapidfire",Title = "Activate rapid fire"}
Cmd[#Cmd + 1] = {Text = "autorapidfire",Title = "Auto activate rapid fire"}
Cmd[#Cmd + 1] = {Text = "unautorapidfire",Title = "Unauto activate rapid fire"}
Cmd[#Cmd + 1] = {Text = "armory",Title = "Teleports to the armory"}
Cmd[#Cmd + 1] = {Text = "cafe - teleport to cafe",Title = "Teleports to the cafeteria"}
Cmd[#Cmd + 1] = {Text = "crimbase / criminalbase",Title = "Teleports to the criminals base"}
Cmd[#Cmd + 1] = {Text = "lunchroom",Title = "Teleports to the cafeteria room"}
Cmd[#Cmd + 1] = {Text = "spamchat [delay]",Title = "Spam the chat"}
Cmd[#Cmd + 1] = {Text = "unspamchat",Title = "Unspam the chat"}
Cmd[#Cmd + 1] = {Text = "savepos / saveposition",Title = "Saves positions"}
Cmd[#Cmd + 1] = {Text = "loadpos / loadposition",Title = "Loads positions"}
Cmd[#Cmd + 1] = {Text = "notify",Title = "Send a message when player leave / join"}
Cmd[#Cmd + 1] = {Text = "nonotify",Title = "Stop send a message when player leave / join"}
Cmd[#Cmd + 1] = {Text = "copychat",Title = "Copies all players chats"}
Cmd[#Cmd + 1] = {Text = "uncopychat",Title = "uncopies all players chats"}
Cmd[#Cmd + 1] = {Text = "chatnotify",Title = "Chats when player leave / join"}
Cmd[#Cmd + 1] = {Text = "unchatnotify / nochatnotify",Title = "Stop chat when player leave / join"}
Cmd[#Cmd + 1] = {Text = "opengate",Title = "Open the gate"}
Cmd[#Cmd + 1] = {Text = "antifell / antivoid",Title = "Activate anti fell to the void when respawn as custom team"}
Cmd[#Cmd + 1] = {Text = "unantifell / unantivoid",Title = "Unactivate anti fell to the void when respawn as custom team"}
Cmd[#Cmd + 1] = {Text = "beam [plr]",Title = "Shoot a beam to player"}
Cmd[#Cmd + 1] = {Text = "lagbeam / beam2 [plr]",Title = "Shoot a beam to player but lag"}
Cmd[#Cmd + 1] = {Text = "crash / beam3 [plr]",Title = "Shoot a beam to player but even more lag"}
Cmd[#Cmd + 1] = {Text = "antispamarrest",Title = "Activate anti spam arrest"}
Cmd[#Cmd + 1] = {Text = "unantispamarrest",Title = "Unactivate anti spam arrest"}
Cmd[#Cmd + 1] = {Text = "!getprefix",Title = "If you for get prefix you can type this in chat"}
local Mouse = game.Players.LocalPlayer:GetMouse()
for i = 1,#Cmd do
local clone = CmdText:Clone()
clone.Text = Cmd[i].Text
clone.Name = "COMMANDS"
local Ins = Instance.new("StringValue", clone)
Ins.Name = "Title"
Ins.Value = Cmd[i].Title
local Ins2 = Instance.new("StringValue", clone)
Ins2.Name = "TopbarName"
Ins2.Value = Cmd[i].Text:split(" ")[1]
clone.Parent = CmdHandler
clone.MouseButton1Click:Connect(function()
Execute:CaptureFocus()
Execute.Text = clone.Text:split(" ")[1]
Execute.CursorPosition = #Execute.Text + 1
end)
end
Mouse.Move:Connect(function()
local Guis = game:GetService("CoreGui"):GetGuiObjectsAtPosition(Mouse.X, Mouse.Y)
local Gui
for i,v in pairs(Guis) do
if v.Parent == CmdHandler then
Gui = v
end
end
if Gui ~= nil then
local PositionX
local PositionY
local X = Mouse.X
local Y = Mouse.Y
if Mouse.X > 200 then
PositionX = Mouse.X - 201
else
PositionX = Mouse.X + 21
end
if Mouse.Y > (Mouse.ViewSizeY-96) then
PositionY = Mouse.Y - 97
else
PositionY = Mouse.Y
end
Background3.Visible = true
Background3.Position = UDim2.new(0, PositionX, 0, PositionY)
Topbar.Text = Gui.TopbarName.Value
CmdTitle.Text = Gui.Title.Value
else
Background3.Visible = false
end
end)
if DisableScript then
DisableScript()
end
local Slient = false
local ScriptDisabled = false
local LoopBeam = {}
local LoopKill = {}
local LoopTase = {}
local Admin = {}
local Watching = nil
local States = {}
local BuyGamepass = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(tonumber((game:GetService("Players").LocalPlayer.CharacterAppearance):split('=')[#((game:GetService("Players").LocalPlayer.CharacterAppearance):split('='))]), 96651)
local function GetPlayer(String)
if not String then return end
local Yes = {}
for _, Player in ipairs(game.Players:GetPlayers()) do
if string.lower(Player.Name):match(string.lower(String)) or string.lower(Player.DisplayName):match(string.lower(String)) then
table.insert(Yes, Player)
end
end
if #Yes > 0 then
return Yes[1]
elseif #Yes < 1 then
return nil
end
end
local function GetPos()
return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
local function GetCamPos()
return workspace.CurrentCamera.CFrame
end
local function GetTeam()
return game.Players.LocalPlayer.TeamColor.Name
end
function Goto(Player, Distance)
local Distance = Distance or CFrame.new(0, 0, 0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * Distance
end
function Split(Arguaments, Split)
if not Arguaments or not Split then return end
return Arguaments:split(Split)
end
function ChatNotify(Message, Colors, Size)
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = Message,
Color = Colors or Color3.fromRGB(255, 255, 255),
Font = Enum.Font.SourceSans,
FontSize = Size or Enum.FontSize.Size48
})
end
function Chat(Message, Whisper)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(Message, Whisper or "ALl")
end
function WaitForChild(Time, Parent, Child)
if not Parent or not Child then return end
if Parent == "LocalPlayer" then Parent = game.Players.LocalPlayer end
if Parent == "Character" then Parent = game.Players.LocalPlayer.Character end
if Parent == "Backpack" then Parent = game.Players.LocalPlayer.Character.Backpack end
local Times = Time * 10 or 1
repeat wait(.1)
Time = Time - 1
until Parent:FindFirstChild(Child) or Time <= 0
if Parent and Parent:FindFirstChild(Child) then
return Parent:FindFirstChild(Child)
else
return nil
end
end
function Kill(Player)
pcall(function()
if Player.Character:FindFirstChild("ForceField") or not workspace:FindFirstChild(Player.Name) or not workspace:FindFirstChild(Player.Name):FindFirstChild("Head") or Player == nil or Player.Character.Parent ~= workspace then return end
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
local MyTeam = GetTeam()
if Player.TeamColor.Name == game.Players.LocalPlayer.TeamColor.Name then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.random().Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
end
local Gun = game.Players.LocalPlayer.Character:FindFirstChild("Remington 870") or game.Players.LocalPlayer.Backpack:FindFirstChild("Remington 870")
local FireEvent = {
[1] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[Player.Name].Head
}, [2] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[Player.Name].Head
}, [3] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[Player.Name].Head
}, [4] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[Player.Name].Head
}, [5] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[Player.Name].Head
}, [6] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[Player.Name].Head
}, [7] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[Player.Name].Head
}, [8] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[Player.Name].Head
}
}
game:GetService("ReplicatedStorage").ShootEvent:FireServer(FireEvent, Gun)
Gun.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character["Remington 870"]:Destroy()
end)
end
function Tase(Player)
if Player.TeamColor.Name == "Bright blue" or not workspace:FindFirstChild(Player.Name) or not workspace:FindFirstChild(Player.Name):FindFirstChild("Head") or Player == nil or Player.Character.Parent ~= workspace then return end
pcall(function()
local savedcf = GetPos()
local savedteam
local Gun = game.Players.LocalPlayer.Backpack:FindFirstChild("Taser") or game.Players.LocalPlayer.Character:FindFirstChild("Taser")
local changedteam = false
if game.Players.LocalPlayer.TeamColor.Name ~= "Bright blue" or not Gun then
savedteam = GetTeam()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright blue").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
changedteam = true
end
local Guns = game.Players.LocalPlayer.Backpack:FindFirstChild("Taser") or game.Players.LocalPlayer.Character:FindFirstChild("Taser")
local TaseEvent =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[Player.Name].Torso
}
}
game:GetService("ReplicatedStorage").ShootEvent:FireServer(TaseEvent, Guns)
if changedteam then
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
end)
end
function Teleport(Player, Position)
if Player == nil or Position == nil then return end
local savedcf = GetPos()
workspace.Remote.loadchar:InvokeServer()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
local CHAR = game.Players.LocalPlayer.Character
CHAR.Humanoid.Name = "1"
local c = CHAR["1"]:Clone()
c.Name = "Humanoid"
c.Parent = CHAR
CHAR["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = CHAR
CHAR.Animate.Disabled = true
wait()
CHAR.Animate.Disabled = false
CHAR.Humanoid.DisplayDistanceType = "None"
game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("M9").Parent = CHAR
local STOP = 0
repeat wait(.1)
STOP = STOP + 1
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0.75)
until (not game.Players.LocalPlayer.Character:FindFirstChild("M9") or not game.Players.LocalPlayer.Character.HumanoidRootPart or not Player.Character.HumanoidRootPart or not game.Players.LocalPlayer.Character.HumanoidRootPart.Parent or not Player.Character.HumanoidRootPart.Parent or STOP > 500) and STOP > 3
local STOP_2 = 0
repeat wait()
STOP_2 = STOP_2 + 1
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
until STOP_2 > 10
workspace.Remote.loadchar:InvokeServer()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
function TeleportV(Player, Player2)
if Player == nil or Player2 == nil then return end
local savedcf = GetPos()
workspace.Remote.loadchar:InvokeServer()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
local CHAR = game.Players.LocalPlayer.Character
CHAR.Humanoid.Name = "1"
local c = CHAR["1"]:Clone()
c.Name = "Humanoid"
c.Parent = CHAR
CHAR["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = CHAR
CHAR.Animate.Disabled = true
wait()
CHAR.Animate.Disabled = false
CHAR.Humanoid.DisplayDistanceType = "None"
game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("M9").Parent = CHAR
local STOP = 0
repeat wait(.1)
STOP = STOP + 1
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0.75)
until (not game.Players.LocalPlayer.Character:FindFirstChild("M9") or not game.Players.LocalPlayer.Character.HumanoidRootPart or not Player.Character.HumanoidRootPart or not game.Players.LocalPlayer.Character.HumanoidRootPart.Parent or not Player.Character.HumanoidRootPart.Parent or STOP > 500) and STOP > 3
local STOP_2 = 0
repeat wait()
STOP_2 = STOP_2 + 1
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player2.Character.HumanoidRootPart.CFrame
until STOP_2 > 10
workspace.Remote.loadchar:InvokeServer()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
function ArrestEvent(Player, Time)
for i = 1,Time do
workspace.Remote.arrest:InvokeServer(Player.Character.Head)
end
end
function Arrest(Player, Time)
local Time = Time or 1
local savedcf = GetPos()
local savedcamcf = GetCamPos()
local savedteam = GetTeam()
if Player then
repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
for i = 1,Time do
coroutine.wrap(function()
workspace.Remote.arrest:InvokeServer(Player.Character.Head)
end)()
end
until Player.Character:FindFirstChild("Head"):FindFirstChild("handcuffedGui")
wait()
end
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
game.Players.LocalPlayer.Character.Humanoid.Sit = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
end
function CreateBeam(Player, Distance, Position)
if Player then
pcall(function()
local Backpack = game.Players.LocalPlayer.Backpack
local Character = game.Players.LocalPlayer.Character
local Gun = Backpack:FindFirstChild("Remington 870") or Character:FindFirstChild("Remington 870")
if not Gun then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
end
Gun = Backpack:FindFirstChild("Remington 870") or Character:FindFirstChild("Remington 870")
local Head = Player.Character.Head
if Head and Player and Character and Backpack and Gun and Distance and Position then
game.ReplicatedStorage.ShootEvent:FireServer({
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head}
}, Gun)
end
Gun.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character:FindFirstChild("Remington 870"):Destroy()
end)
end
end
function CreateBeam2(Player, Distance, Position)
if Player then
pcall(function()
local Backpack = game.Players.LocalPlayer.Backpack
local Character = game.Players.LocalPlayer.Character
local Gun = Backpack:FindFirstChild("AK-47") or Character:FindFirstChild("AK-47")
if not Gun then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
end
Gun = Backpack:FindFirstChild("AK-47") or Character:FindFirstChild("AK-47")
local Head = Player.Character.Head
if Head and Player and Character and Backpack and Gun and Distance and Position then
game.ReplicatedStorage.ShootEvent:FireServer({
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
}, Gun)
end
Gun.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character:FindFirstChild("AK-47"):Destroy()
end)
end
end
function CreateBeam3(Player, Distance, Position)
if Player then
pcall(function()
local Backpack = game.Players.LocalPlayer.Backpack
local Character = game.Players.LocalPlayer.Character
local Gun = Backpack:FindFirstChild("M9") or Character:FindFirstChild("M9")
if not Gun then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
end
Gun = Backpack:FindFirstChild("M9") or Character:FindFirstChild("M9")
local Head = Player.Character.Head
if Head and Player and Character and Backpack and Gun and Distance and Position then
game.ReplicatedStorage.ShootEvent:FireServer({
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head},
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head}
}, Gun)
end
Gun.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character:FindFirstChild("M9"):Destroy()
end)
end
end
function Beam(Player, Distance, Time)
if Player and Distance then
local RunService = game:GetService("RunService")
RunService:BindToRenderStep(Player.Name, math.huge, function()
coroutine.wrap(function()
CreateBeam(Player, Distance, Player.Character.HumanoidRootPart.CFrame)
end)()
end)
delay(Time, function()
pcall(function()
RunService:UnbindFromRenderStep(Player.Name)
end)
end)
end
end
function LagBeam(Player, Distance, Time)
if Player and Distance then
local RunService = game:GetService("RunService")
RunService:BindToRenderStep(Player.Name, math.huge, function()
coroutine.wrap(function()
CreateBeam(Player, Distance, Player.Character.HumanoidRootPart.CFrame)
end)()
coroutine.wrap(function()
CreateBeam2(Player, Distance, Player.Character.HumanoidRootPart.CFrame)
end)()
coroutine.wrap(function()
CreateBeam3(Player, Distance, Player.Character.HumanoidRootPart.CFrame)
end)()
end)
delay(Time, function()
pcall(function()
RunService:UnbindFromRenderStep(Player.Name)
end)
end)
end
end
function DetectMove(Player)
local oldpos = Player.Character.HumanoidRootPart.CFrame
local Move
local Time = 0
repeat wait(.1)
Time = Time + 1
if oldpos ~= Player.Character.HumanoidRootPart.CFrame then
Move = true
else
Move = false
end
until (Time >= 500 and Move == false) or Move == true
return Move
end
function FeGodMode()
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
end
local function GetPlayerPart(Player)
if not Player then return end
if Player:FindFirstChild("HumanoidRootPart") then
return Player.HumanoidRootPart
elseif Player:FindFirstChild("Torso") then
return Player.Torso
end
end
local Mouse = game.Players.LocalPlayer:GetMouse()
function CopyChat(Player)
Player.Chatted:Connect(function(Message)
if States.CopyChat then
Chat("["..Player.DisplayName.."]: "..Message)
end
end)
end
function Died(Player)
pcall(function()
if Player.Character.Humanoid.Health < 1 then
if States.ChatNotify then
Chat(Player.DisplayName.." Died")
end
if States.Notify then
game.StarterGui:SetCore("SendNotification", {
Title = "Game",
Text = Player.DisplayName.." Died",
Icon = game.Players:GetUserThumbnailAsync(Player.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size352x352)
})
end
end
end)
end
function PlayerPickUp(Player)
Player.Backpack.ChildAdded:Connect(function(Item)
if States.ChatNotify then
Chat(Player.DisplayName.." Pick Up "..Item.Name)
end
if States.Notify then
game.StarterGui:SetCore("SendNotification", {
Title = "Game",
Text = Player.DisplayName.." Pick Up "..Item.Name,
Icon = game.Players:GetUserThumbnailAsync(Player.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size352x352)
})
end
end)
end
local function Notify(Message, Color, Text)
Notify6.Text = Notify5.Text
Notify6.TextColor3 = Notify5.TextColor3
Notify5.Text = Notify4.Text
Notify5.TextColor3 = Notify4.TextColor3
Notify4.Text = Notify3.Text
Notify4.TextColor3 = Notify3.TextColor3
Notify3.Text = Notify2.Text
Notify3.TextColor3 = Notify2.TextColor3
Notify2.Text = Notify1.Text
Notify2.TextColor3 = Notify1.TextColor3
Notify1.Text = "["..Text.."] "..Message
Notify1.TextColor3 = Color or Color3.fromRGB(255, 255, 255)
end
local function Loadstring(Https)
if not Https then return end
loadstring(game:HttpGet((Https), true))()
end
local function Command(Cmd)
return Arg1 == Prefix..Cmd
end
local function PrefixCommand(Cmd)
return Arg1 == "!"..Cmd
end
local Walls = {
game.Workspace.Prison_Halls.walls,
game.Workspace.Prison_Halls.roof,
game.Workspace.Prison_Halls.outlines,
game.Workspace.Prison_Halls.lights,
game.Workspace.Prison_Halls.accent,
game.Workspace.Prison_Halls.glass,
game.Workspace.Prison_Cellblock.b_front,
game.Workspace.Prison_Cellblock.doors,
game.Workspace.Prison_Cellblock.c_tables,
game.Workspace.Prison_Cellblock.a_front,
game.Workspace.Prison_Cellblock.b_outerwall,
game.Workspace.Prison_Cellblock.c_wall,
game.Workspace.Prison_Cellblock.b_wall,
game.Workspace.Prison_Cellblock.c_hallwall,
game.Workspace.Prison_Cellblock.a_outerwall,
game.Workspace.Prison_Cellblock.b_ramp,
game.Workspace.Prison_Cellblock.a_ramp,
game.Workspace.Prison_Cellblock.a_walls,
game.Workspace.Prison_Cellblock.Cells_B,
game.Workspace.Prison_Cellblock.Cells_A,
game.Workspace.Prison_Cellblock.c_corner,
game.Workspace.Prison_Cellblock.Wedge,
game.Workspace.Prison_Cellblock.a_ceiling,
game.Workspace.Prison_Cellblock.b_ceiling,
game.Workspace.City_buildings,
game.Workspace.Prison_OuterWall,
game.Workspace.Prison_Fences,
game.Workspace.Prison_Guard_Outpost,
game.Workspace.Prison_Cafeteria.building,
game.Workspace.Prison_Cafeteria.glass,
game.Workspace.Prison_Cafeteria.oven,
game.Workspace.Prison_Cafeteria.shelves,
game.Workspace.Prison_Cafeteria.vents,
game.Workspace.Prison_Cafeteria.accents,
game.Workspace.Prison_Cafeteria["vending machine"],
game.Workspace.Prison_Cafeteria.Prison_table1,
game.Workspace.Prison_Cafeteria.counter,
game.Workspace.Prison_Cafeteria.boxes,
game.Workspace.Prison_Cafeteria["trash bins"]
}
--[[if not Slient then
Chat("Admin Commands By LocalPlayer # 7434")
Chat("Admin Commands Version "..Versions)
Chat("Current Prefix Is "..Prefix)
wait()
Chat("Admin Commands Loaded!")
else
Chat("Loaded")
Chat("P "..Prefix)
Chat("V "..Versions)
end]]
Notify("Loaded admin commands", Color3.fromRGB(0, 255, 0), "Loads")
function PlayerChatted(Message)
if ScriptDisabled then return end
Split = Message:split(" ")
Arg1 = Split[1]
Arg2 = Split[2]
Arg3 = Split[3]
Arg4 = Split[4]
if Command("unload") or Command("destroygui") then
Notify("Unloading...", Color3.fromRGB(0, 255, 255), "Unloads")
wait(.1)
pcall(function()
CmdGui:Destroy()
States = {}
LoopKill = {}
LoopTase = {}
Admin = {}
ScriptDisabled = true
for i,v in pairs(game.Lighting:GetChildren()) do
v.Parent = workspace
end
end)
end
if Command("reload") or Command("update") then
Notify("Updating versions...", Color3.fromRGB(0, 255, 255), "Updates")
pcall(function()
CmdGui:Destroy()
States = {}
LoopKill = {}
LoopTase = {}
Admin = {}
ScriptDisabled = true
for i,v in pairs(game.Lighting:GetChildren()) do
v.Parent = workspace
end
end)
Loadstring("https://pastebin.com/raw/9ab2s523")
end
if Command("beam") then
local Player = GetPlayer(Arg2)
if Player then
Beam(Player, math.huge, 7)
Notify("Beamed "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("lagbeam") or Command("beam2") then
local Player = GetPlayer(Arg2)
if Player then
LagBeam(Player, math.huge, 7)
Notify("Lag beamed "..Player.Name, Color3.fromRGB(255, 0, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("crash") or Command("beam3") then
local Player = GetPlayer(Arg2)
if Player then
LagBeam(Player, math.huge, 9000)
Notify("Crashed "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("antispamarrest") then
States.Anti_Spam_Arrest = true
Notify("Turn anti spam arrest on", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
if States.Anti_Spam_Arrest then
pcall(function()
if game.Players.LocalPlayer.Character.Head:FindFirstChild("handcuffedGui") then
repeat wait()
coroutine.wrap(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(888, 100, 2388)
workspace.Remote.TeamEvent:FireServer("Medium stone grey")
workspace.Remote.TeamEvent:FireServer("Bright blue")
end)()
until game.Players.LocalPlayer.TeamColor.Name == "Bright blue"
wait(.1)
for i = 1,10 do
workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end
end
end)
end
end
end
if Command("unantispamarrest") then
States.Anti_Spam_Arrest = false
Notify("Turn anti spam arrest off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("inmate") or Command("inmates") or Command("prisoner") or Command("prisoners") then
workspace.Remote.TeamEvent:FireServer("Bright orange")
Notify("Become inmate", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("guard") or Command("guards") or Command("cop") or Command("polices") or Command("cops") then
workspace.Remote.TeamEvent:FireServer("Bright blue")
if game.Players.LocalPlayer.TeamColor.Name == "Bright blue" then
Notify("Become guard", Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Fulled team", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("gun") or Command("guns") or Command("allguns") then
if BuyGamepass then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
else
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
end
Notify("Get all guns", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("autogun") or Command("autoguns") or Command("autoallguns") then
States.Auto_Guns = true
Notify("Turn auto guns on", Color3.fromRGB(0, 255, 0), "Success")
if BuyGamepass then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
else
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
end
game.Players.LocalPlayer.CharacterAdded:Connect(function()
if States.Auto_Guns then
pcall(function()
if BuyGamepass then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
else
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
end
end)
end
end)
end
if Command("unautogun") or Command("unautoguns") or Command("unautoallguns") then
States.Auto_Guns = false
Notify("Turn auto guns off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("loopgoto") or Command("loopto") then
local Player = GetPlayer(Arg2)
if Player then
States.LoopGoto = true
repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame
until not States.LoopGoto or not game.Players[Player.Name]
end
end
if Command("unloopgoto") or Command("unloopto") then
States.LoopGoto = false
end
if Command("checkscriptowner") or Command("findowner") then
for i,v in pairs(game.Players:GetPlayers()) do
if v.DisplayName == "Hack" and v.Name == "ih4xalots" then
ChatNotify("Script owner : "..v.Name.." / "..v.DisplayName, Color3.fromRGB(0, 255, 0))
end
end
end
if Command("getplayer") or Command("getplayers") then
ChatNotify("Players : "..#game.Players:GetPlayers(), Color3.fromRGB(255, 255, 255))
end
if Command("autofire") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunStates") then
local Gun = require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GunStates)
Gun["AutoFire"] = true
Notify("Turn auto fire", Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Equip a gun", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("semifire") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunStates") then
local Gun = require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GunStates)
Gun["AutoFire"] = false
Notify("Turn semi fire", Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Equip a gun", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("firespeed") or Command("setfirespeed") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunStates") then
local Gun = require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GunStates)
if tonumber(Arg2) ~= nil then
Gun["FireRate"] = tonumber(Arg2)
Notify("Set a gun fire speed to "..tonumber(Arg2), Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Counts needed", Color3.fromRGB(255, 0, 0), "Error")
end
else
Notify("Equip a gun", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("burst") or Command("burstbullets") or Command("bullets") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunStates") then
local Gun = require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GunStates)
if tonumber(Arg2) ~= nil then
Gun["Bullets"] = tonumber(Arg2)
Notify("Set a gun burst bullets to "..tonumber(Arg2), Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Counts needed", Color3.fromRGB(255, 0, 0), "Error")
end
else
Notify("Equip a gun", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("reloadtime") or Command("reloadtimes") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunStates") then
local Gun = require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GunStates)
if tonumber(Arg2) ~= nil then
Gun["ReloadTime"] = tonumber(Arg2)
Notify("Set a gun reload time to "..tonumber(Arg2), Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Counts needed", Color3.fromRGB(255, 0, 0), "Error")
end
else
Notify("Equip a gun", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("criminal") or Command("criminals") or Command("crim") or Command("crims") or Command("crimes") or Command("crime") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Really red").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Become a criminal", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("neutral") or Command("neutrals") then
workspace.Remote.TeamEvent:FireServer("Medium stone grey")
Notify("Become neutral", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("red") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright red").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("blue") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Deep blue").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("black") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Really black").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("pink") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Hot pink").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("grey") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Ghost grey").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("white") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("White").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("brown") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Brown").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("purple") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Royal purple").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("green") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright green").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("yellow") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright yellow").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("orange") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Neon orange").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
Notify("Changed name tag color to "..Arg1:split("."), Color3.fromRGB(0, 255, 0), "Success")
end
if Command("chatnotify") then
States.ChatNotify = true
Notify("Turn chat notify on", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("nochatnotify") or Command("unchatnotify") then
States.ChatNotify = false
Notify("Turn chat notify off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("taserbypass") or Command("lock") or Command("antitaser") then
States.TaserBypass = true
Notify("Turn taser bypass on", Color3.fromRGB(0, 255, 0), "Success")
game.Players.LocalPlayer.CharacterAdded:Connect(function()
if States.TaserBypass then
wait(.2)
game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 24
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
end
end)
end
if Command("notaserbypass") or Command("unlock") or Command("untaserbypass") then
States.TaserBypass = false
Notify("Turn taser bypass off", Color3.fromRGB(0, 255, 0), "Success")
game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
end
if Command("color") then
if Arg2 ~= nil and Arg3 == nil then
local savedcf = GetPos()
workspace.Remote.loadchar:InvokeServer(nil, Arg2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
elseif Arg2 ~= nil and Arg3 ~= nil and Arg4 == nil then
local savedcf = GetPos()
workspace.Remote.loadchar:InvokeServer(nil, Arg2.." "..Arg3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
elseif Arg2 ~= nil and Arg3 ~= nil and Arg4 ~= nil then
local savedcf = GetPos()
workspace.Remote.loadchar:InvokeServer(nil, Arg2.." "..Arg3.." "..Arg4)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
Notify("Changed name tag color", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("print") then
print(Message)
Notify("Printed", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("warn") then
warn(Message)
Notify("Warned", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("error") then
Notify("Printed error", Color3.fromRGB(0, 255, 0), "Success")
error(Message)
end
if Command("chat") then
Chat(Message)
Notify("Chatted", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("copychat") then
States.CopyChat = true
Notify("Turn copy chat on", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("uncopychat") then
States.CopyChat = false
Notify("Turn copy chat off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("tase") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Tase(Player)
Notify("Tased "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("noshield") or Command("antishield") then
States.Anti_Shield = true
Notify("Turn anti shield users on", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
for i,v in pairs(game.Players:GetPlayers()) do
pcall(function()
if workspace[v.Name].Torso:FindFirstChild("ShieldFolder") then
workspace[v.Name].Torso:FindFirstChild("ShieldFolder"):Destroy()
end
end)
end
end
end
if Command("unantishield") then
States.Anti_Shield = false
Notify("Turn anti shield users off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("kill") or Command("kills") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Kill(Player)
Notify("Killed "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("killall") then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
Kill(v)
end
end
Notify("Killed all players", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("killinmate") or Command("killinmates") or Command("killsinmate") or Command("killsinmates") then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
if v.TeamColor.Name == "Bright orange" then
Kill(v)
end
end
end
Notify("Killed all inmates", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("killguard") or Command("killsguard") or Command("killguards") or Command("killsguards") then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
if v.TeamColor.Name == "Bright blue" then
Kill(v)
end
end
end
Notify("Killed all guards", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("killcriminal") or Command("killscriminal") or Command("killcriminals") or Command("killscriminals") then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
if v.TeamColor.Name == "Really red" then
Kill(v)
end
end
end
Notify("Killed all criminals", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("loopkill") or Command("loopkills") then
local Player = GetPlayer(Arg2)
if Player ~= nil and not LoopKill[Player.UserId] then
LoopKill[Player.UserId] = {Player = Player}
Notify("Looping kills "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found / already loop kills", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("unloopkill") or Command("unloopkills") then
local Player = GetPlayer(Arg2)
if Player ~= nil and LoopKill[Player.UserId] then
LoopKill[Player.UserId] = nil
Notify("Unloop kills "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found / Player has no loop kills", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("loopkillguard") or Command("loopkillguards") or Command("loopkillsguard") or Command("loopkillsguards") or Command("loopkillcop") or Command("loopkillpolices") or Command("loopkillspolices") then
States.LoopKill_Guards = true
Notify("Looping kills all guards", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
if States.LoopKill_Guards then
for i,v in pairs(game.Teams.Guards:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
pcall(function()
if v.Character.Humanoid.Health > 0 and v.Character.Head and v.Character and v ~= nil then
Kill(v)
end
end)
end
end
end
end
end
if Command("unloopkillguard") or Command("unloopkillguards") or Command("unloopkillsguard") or Command("unloopkillsguards") or Command("unloopkillcop") or Command("unloopkillpolices") or Command("unloopkillspolices") then
States.LoopKill_Guards = false
Notify("Unloop kills all guards", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("loopkillinmate") or Command("loopkillinmates") or Command("loopkillsinmate") or Command("loopkillsinmates") or Command("loopkillprisoner") or Command("loopkillprisoners") then
States.LoopKill_Inmates = true
Notify("Looping kills all inmates", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
if States.LoopKill_Inmates then
for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
pcall(function()
if v.Character.Humanoid.Health > 0 and v.Character.Head and v.Character and v ~= nil then
Kill(v)
end
end)
end
end
end
end
end
if Command("unloopkillinmate") or Command("unloopkillinmates") or Command("unloopkillsinmate") or Command("unloopkillsinmates") or Command("unloopkillprisoner") or Command("unloopkillprisoners") then
States.LoopKill_Inmates = false
Notify("Unloop kills all inmates", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("loopkillcriminal") or Command("loopkillcriminals") or Command("loopkillscriminal") or Command("loopkillscriminals") or Command("loopkillcrim") or Command("loopkillcrims") then
States.LoopKill_Criminals = true
Notify("Looping kills all criminals", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
if States.LoopKill_Criminals then
for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
pcall(function()
if v.Character.Humanoid.Health > 0 and v.Character.Head and v.Character and v ~= nil then
Kill(v)
end
end)
end
end
end
end
end
if Command("unloopkillcriminal") or Command("unloopkillcriminals") or Command("unloopkillscriminal") or Command("unloopkillscrriminals") or Command("unloopkillcrim") or Command("unloopkillcrims") then
States.LoopKill_Criminals = false
Notify("Unlooping kills all criminals", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("loopkillall") or Command("loopkillsall") then
States.LoopKill_Others = true
Notify("Looping kills all players", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
if States.LoopKill_Others then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
pcall(function()
if v.Character.Humanoid.Health > 0 and v.Character.Head and v.Character and v ~= nil then
Kill(v)
end
end)
end
end
end
end
end
if Command("unloopkillall") or Command("unloopkillsall") then
States.LoopKill_Criminals = false
States.LoopKill_Guards = false
States.LoopKill_Inmates = false
States.LoopKill_Others = false
Notify("Unlooping kills all players", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("goto") or Command("to") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace[Player.Name].HumanoidRootPart.CFrame
Notify("Go to "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("re") or Command("refresh") then
if game.Players.LocalPlayer.TeamColor.Name ~= "Medium stone grey" then
if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
end
else
if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright orange").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end
end
Notify("Refreshed", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("res") or Command("respawn") then
if game.Players.LocalPlayer.TeamColor.Name ~= "Medium stone grey" then
workspace.Remote.loadchar:InvokeServer()
else
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright orange").Name)
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Really red").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end
Notify("Respawned", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("looparrest") or Command("spamarrest") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Notify("Spam arresting "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
States.SpamArrest = true
repeat wait()
if game.Players[Player.Name] and States.SpamArrest then
local Player_Previos_Team = Player.TeamColor.Name
if Player.TeamColor.Name == "Bright orange" then
Teleport(Player, CFrame.new(979.55584716797, 99.990005493164, 2341.4069824219))
end
if Player.TeamColor.Name ~= "Bright orange" and Player.TeamColor.Name ~= "Really red" then
repeat Teleport(Player, CFrame.new(-976, 110, 2070)) until Player.TeamColor.Name == "Really red" or not game.Players[Player.Name]
end
if Player_Previos_Team == "Bright orange" then
repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
for i = 1,1000 do
coroutine.wrap(function()
ArrestEvent(Player, math.huge)
end)()
end
until Player.Character.Head:FindFirstChild("handcuffedGui") or not game.Players[Player.Name]
else
if Player.TeamColor.Name == "Really red" then
repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
for i = 1,1000 do
coroutine.wrap(function()
ArrestEvent(Player, math.huge)
end)()
end
until Player.Character.Head:FindFirstChild("handcuffedGui") or not game.Players[Player.Name]
end
end
end
until not game.Players[Player.Name] or not States.SpamArrest
end
end
if Command("unlooparrest") or Command("unspamarrest") then
States.SpamArrest = false
Notify("Unspam arrest", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("view") or Command("spectate") or Command("watch") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Watching = Player
Notify("Viewing "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
while wait() do
if Watching ~= nil then
pcall(function()
workspace.CurrentCamera.CameraSubject = workspace[Watching.Name]
end)
end
end
end
if Command("antifling") then
States.Anti_Fling = true
Notify("Turn anti fling on", Color3.fromRGB(0, 255, 0), "Success")
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Size = Vector3.new(math.huge, game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Size.Y, math.huge)
game.Players.LocalPlayer.CharacterAdded:Connect(function(Character)
if States.Anti_Fling then
pcall(function()
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Size = Vector3.new(math.huge, game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Size.Y, math.huge)
end)
end
end)
end
if Command("statue") then
States.Statue = true
game.Players.LocalPlayer.Character:Connect(function()
if States.Statue then
end
end)
end
if Command("unstatue") then
States.Statue = false
end
if Command("noclip") or Command("noclips") then
States.Noclips = true
Notify("Turn no clips on", Color3.fromRGB(0, 255, 0), "Success")
game:GetService("RunService").Stepped:Connect(function()
if States.Noclips then
pcall(function()
game.Players.LocalPlayer.Character:FindFirstChild("Head").CanCollide = false
game.Players.LocalPlayer.Character:FindFirstChild("Torso").CanCollide = false
end)
end
end)
end
if Command("clip") or Command("clips") then
States.Noclips = false
Notify("Turn no clips off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("unantifling") then
States.Anti_Fling = false
Notify("Turn anti fling off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("antivest") or Command("anticrash") then
States.Anti_Crash = true
Notify("Turn anti armor spammer on", Color3.fromRGB(0, 255, 0), "Success")
coroutine.wrap(function()
while wait() do
if States.Anti_Crash then
for i,v in pairs(game.Players:GetPlayers()) do
pcall(function()
v.Character.vest:Destroy()
end)
end
end
end
end)()
end
if Command("unantivest") or Command("unanticrash") then
States.Anti_Crash = false
Notify("Turn anti armor spammer off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("fastpunch") or Command("speedpunch") or Command("speedlypunch") or Command("superspeedpunch") then
States.Fast_Punch = true
Notify("Turn fast punch on", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("slowpunch") or Command("normalspeedpunch") or Command("nofastpunch") or Command("unfastpunch") then
States.Fast_Punch = false
Notify("Turn fast punch off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("superpunch") or Command("onepunch") then
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MeleeEvent = ReplicatedStorage:FindFirstChild("meleeEvent")
local Mouse = game.Players.LocalPlayer:GetMouse()
local Punch = false
local Cooldown = false
States.SuperPunch = true
Notify("Turn super punch on", Color3.fromRGB(0, 255, 0), "Success")
local function Punch()
if not States.Fast_Punch then
Cooldown = true
local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
Part.Transparency = 1
Part.Size = Vector3.new(5, 2, 3)
Part.CanCollide = false
local Weld = Instance.new("Weld", Part)
Weld.Part0 = game.Players.LocalPlayer.Character.Torso
Weld.Part1 = Part
Weld.C1 = CFrame.new(0, 0, 2)
Part.Touched:connect(function(Touch)
if game.Players:FindFirstChild(Touch.Parent.Name) then
local plr = game.Players:FindFirstChild(Touch.Parent.Name)
if plr.Name ~= game.Players.LocalPlayer.Name then
Part:Destroy()
for i = 1,100 do
MeleeEvent:FireServer(plr)
end
end
end
end)
wait(0.9)
Cooldown = false
Part:Destroy()
else
Cooldown = true
local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
Part.Transparency = 1
Part.Size = Vector3.new(5, 2, 3)
Part.CanCollide = false
local Weld = Instance.new("Weld", Part)
Weld.Part0 = game.Players.LocalPlayer.Character.Torso
Weld.Part1 = Part
Weld.C1 = CFrame.new(0, 0, 2)
Part.Touched:connect(function(Touch)
if game.Players:FindFirstChild(Touch.Parent.Name) then
local plr = game.Players:FindFirstChild(Touch.Parent.Name)
if plr.Name ~= game.Players.LocalPlayer.Name then
Part:Destroy()
for i = 1,100 do
MeleeEvent:FireServer(plr)
end
end
end
end)
wait(0.1)
Cooldown = false
Part:Destroy()
end
end
Mouse.KeyDown:connect(function(Key)
if not Cooldown and States.SuperPunch then
if Key:lower() == "f" then
Punch()
end
end
end)
end
if Command("normalpunch") or Command("oldpunch") or Command("nosuperpunch") or Command("stoponepunch") or Command("unonepunch") or Command("unsuperpunch") then
States.SuperPunch = false
Notify("Turn super punch off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("superknife") then
local Knife = game.Players.LocalPlayer.Backpack:FindFirstChild("Crude Knife") or game.Players.LocalPlayer.Character:FindFirstChild("Crude Knife")
if not Knife then
workspace.Remote.ItemHandler:InvokeServer(workspace["Prison_ITEMS"].single["Crude Knife"].ITEMPICKUP)
end
wait()
Knife = game.Players.LocalPlayer.Backpack:FindFirstChild("Crude Knife") or game.Players.LocalPlayer.Character:FindFirstChild("Crude Knife")
if Knife then
local Cooldown = false
local Hitting = false
local Hitted = false
Knife.Equipped:Connect(function()
Knife.Activated:Connect(function()
if not Cooldown then
Cooldown = true
Hitting = true
for i,v in pairs(Knife:GetChildren()) do
if v:IsA("Part") then
v.Touched:Connect(function(Hit)
if Hit and Hit.Parent ~= game.Players.LocalPlayer and not Hitted and Hitting then
Hitted = true
for i = 1,25 do
game.ReplicatedStorage.meleeEvent:FireServer(game.Players[Hit.Parent.Name])
end
end
end)
end
end
wait(0.5)
Cooldown = false
Hitting = false
Hitted = false
end
end)
end)
end
Notify("Obtained super knife", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("unview") or Command("unspectate") or Command("stopwatch") or Command("unwatch") then
Watching = nil
workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
Notify("Unviewed", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("antivoid") or Command("antifell") then
States.Anti_Void = true
Notify("Turn anti void on", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
if States.Anti_Void then
pcall(function()
if game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y < 1 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(888, 100, 2388)
end
end)
end
end
end
if Command("unantivoid") or Command("unantifell") then
States.Anti_Void = false
Notify("Turn anti void off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("bring") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Teleport(GetPlayer(Arg2), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
Notify("Brought "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("teleport") or Command("tp") then
local Player = GetPlayer(Arg2)
local Player2 = GetPlayer(Arg3)
if Player ~= nil and Player2 ~= nil then
TeleportV(Player, Player2)
Notify("Teleported "..Player.Name.." to "..Player2.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(0, 255, 0), "Error")
end
end
if Command("void") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Teleport(Player, CFrame.new(999999, 999999, 999999))
Notify("Voided "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("killaura") then
States.Kill_Aura = true
Notify("Turn kill aura on", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("nokillaura") or Command("unkillaura") then
States.Kill_Aura = false
Notify("Turn kill aura off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("auto") or Command("autore") or Command("autorefresh") then
States.Auto_Refresh = true
Notify("Turn auto refresh on", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
if States.Auto_Refresh == true then
pcall(function()
if game.Players.LocalPlayer.Character.Humanoid.Health < 1 then
if game.Players.LocalPlayer.TeamColor.Name ~= "Medium stone grey" then
if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
end
else
if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright orange").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end
end
end
end)
end
end
end
if Command("unauto") or Command("auntore") or Command("unautorefresh") then
States.Auto_Refresh = false
Notify("Turn auto refresh off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("prefix") or Command("newprefix") or Command("changeprefix") then
local NewPrefix = Arg2
if NewPrefix ~= nil then
Prefix = NewPrefix
Execute.PlaceholderText = "Press "..Prefix.." To Enter"
Notify("Changed prefix to "..NewPrefix, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Text needed", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("speed") or Command("walkspeed") or Command("setspeed") or Command("setwalkspeed") then
local WalkSpeed = tonumber(Arg2)
if WalkSpeed ~= nil then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = WalkSpeed
Notify("Changed walk speed to "..WalkSpeed, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Counts needed", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("jumppower") or Command("jumphigh") or Command("setjumppower") then
local JumpPower = tonumber(Arg2)
if JumpPower ~= nil then
game.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpPower
Notify("Changed jump power to "..JumpPower, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Counts needed", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("hipheight") or Command("sethipheight") then
local HipHeight = tonumber(Arg2)
if HipHeight ~= nil then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = HipHeight
Notify("Changed hip height to "..HipHeight, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Counts needed", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("lagserver") or Command("disconnect") then
States.Lag_Server = true
Notify("Lagging server", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
if States.Lag_Server then
coroutine.wrap(function()
pcall(function()
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
local Gun = game.Players.LocalPlayer.Backpack["Remington 870"] or game.Players.LocalPlayer.Character["Remington 870"]
local args = {
[1] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [2] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [3] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [4] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [5] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [6] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [7] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [8] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}
}
game:GetService("ReplicatedStorage").ShootEvent:FireServer(args, Gun)
end)
end)()
end
end
end
if Command("unlagserver") or Command("stopdisconnect") or Command("undisconnect") then
States.Lag_Server = false
Notify("Unlagging server", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("gravity") or Command("setgravity") then
local Gravity = tonumber(Arg2)
if Gravity ~= nil then
workspace.Gravity = Gravity
Notify("Changed gravity to "..Gravity, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("Count needed", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("makecrim") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Teleport(Player, CFrame.new(-919, 96, 2138))
Notify("Crimmed "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("resetgravity") or Command("regravity") then
workspace.Gravity = 196.2
Notify("Resetted gravity", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("resethipheight") or Command("rehipheight") then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
Notify("Resetted hip height", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("resetspeed") or Command("respeed") then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
Notify("Resetted walk speed", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("resetjumppower") or Command("rejumppower") then
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
Notify("Resetted jump power", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("leave") or Command("leaveserver") or Command("quit") then
Notify("Leaving server", Color3.fromRGB(0, 255, 0), "Success")
wait(.1)
game:Shutdown()
end
if Command("rejoin") or Command("rj") then
Notify("Rejoining server", Color3.fromRGB(0, 255, 0), "Success")
wait(.1)
game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer)
end
if Command("nodoors") or Command("deletedoors") then
if workspace:FindFirstChild("Doors") then
workspace.Doors.Parent = game.Lighting
end
Notify("Deleted doors", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("doors") or Command("restoredoors") then
if game.Lighting:FindFirstChild("Doors") then
game.Lighting.Doors.Parent = workspace
end
Notify("Restored doors", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("nowalls") or Command("deletedoors") then
pcall(function()
for i,v in pairs(Walls) do
v.Parent = game.Lighting
end
end)
Notify("Deleted walls", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("walls") or Command("restorewalls") then
pcall(function()
for i,v in pairs(game.Lighting:GetChildren()) do
if v.Name ~= "Doors" then
v.Parent = workspace
end
end
end)
Notify("Restored walls", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("god") or Command("godmode") then
States.God_Mode = true
Notify("Turn god mode on", Color3.fromRGB(0, 255, 0), "Success")
while wait() do
if States.God_Mode then
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
wait(5)
local savedcf = GetPos()
local savedcamcf = GetCamPos()
local savedteam = GetTeam()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
workspace.CurrentCamera.CFrame = savedcamcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
end
end
if Command("ungod") or Command("ungodmode") then
States.God_Mode = false
Notify("Turn god mode off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("arrest") or Command("handcuffs") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Arrest(Player, tonumber(Arg3))
Notify("Arrested "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("arrestall") or Command("arrestother") or Command("arrestothers") then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
if v.TeamColor.Name == "Really red" then
Arrest(v, 30)
end
end
end
Notify("Arrested all criminals", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("opengate") then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.buttons["Prison Gate"]["Prison Gate"])
Notify("Opened gate", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("getpos") then
print("Humanoid Root Part Position :")
print(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
print("Camera CFrame :")
print(workspace.CurrentCamera.CFrame)
Notify("Printed positions", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("saveposition") or Command("savepos") then
States.SavedCFrame = GetPos()
Notify("Saved positions", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("loadposition") or Command("loadpos") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = States.SavedCFrame
Notify("Loaded positions", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("spamchat") then
States.SpamChat = true
Notify("Spamming chat", Color3.fromRGB(0, 255, 0), "Success")
if tonumber(Arg2) ~= nil then
States.Spam_Wait = tonumber(Arg2)
else
States.Spam_Wait = 1
end
while wait() do
if States.SpamChat then
local MessagesToChat = {
"I'm your dad",
"I'm your mom",
"I'm a god and I'm your dad",
"__________",
"OMG",
"OML",
"BEPP BOP BEEP BEEP BOP",
" ",
"I'm magic guy because i pressed W,A,S and D on my keyboard and my character can be walked wow, I'M THE REAL MAGIC GUY!",
"I'M THE MOST PRO IN HERE",
"I'M A PRO IN THIS SERVER ALL OF YOU ARE NOOB!",
"LOL XD LOL XD LOL XD",
"Read my chat",
"Can you die while you are died?",
"You know what, I'm a god",
"Sub to CXZ NAME_R",
"WOW",
"wow",
"\(???*\))"
}
while true do
wait(States.Spam_Wait)
if States.SpamChat then
pcall(function()
Chat(MessagesToChat[math.random(1, #MessagesToChat)])
end)
end
end
end
end
end
if Command("unspamchat") then
States.SpamChat = false
Notify("Unspamming chat", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("rapidfire") then
local Tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
local Name
local Req
if Tool then
Notify("Activated rapid fire", Color3.fromRGB(0, 255, 0), "Success")
States.CAN = true
Name = Tool.Name
if Tool:FindFirstChild("GunStates") then
Req = require(Tool.GunStates)
Req["MaxAmmo"] = Req["MaxAmmo"]
Req["StoredAmmo"] = Req["StoredAmmo"]
Req["AmmoPerClip"] = Req["AmmoPerClip"]
Req["CurrentAmmo"] = Req["CurrentAmmo"]
Req["FireRate"] = -math.huge
Req["Bullets"] = 25
Req["Range"] = math.huge
Req["Damage"] = math.huge
Req["ReloadTime"] = -math.huge
Req["AutoFire"] = true
end
end
while wait() do
pcall(function()
if game.Players.LocalPlayer.Character:FindFirstChild(Name) and States.CAN then
if Req["CurrentAmmo"] < 1 then
Tool:Destroy()
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver[Name].ITEMPICKUP)
Tool = game.Players.LocalPlayer.Backpack:FindFirstChild(Name)
if Tool then
Name = Tool.Name
Tool.Parent = game.Players.LocalPlayer.Character
Tool = game.Players.LocalPlayer.Character[Name]
Req = require(Tool.GunStates)
Req["MaxAmmo"] = Req["MaxAmmo"]
Req["StoredAmmo"] = Req["StoredAmmo"]
Req["AmmoPerClip"] = Req["AmmoPerClip"]
Req["CurrentAmmo"] = Req["CurrentAmmo"]
Req["FireRate"] = -math.huge
Req["Bullets"] = 25
Req["Range"] = math.huge
Req["Damage"] = math.huge
Req["ReloadTime"] = -math.huge
Req["AutoFire"] = true
end
end
end
end)
end
end
if Command("autorapidfire") then
States.Auto_RapidFire = true
Notify("Turn auto rapid fire on", Color3.fromRGB(0, 255, 0), "Success")
game.Players.LocalPlayer.CharacterAdded:Connect(function()
game.Players.LocalPlayer.Character.ChildAdded:Connect(function(Item)
if States.Auto_RapidFire then
local Tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
local Name
local Req
if Tool then
States.CAN = true
Name = Tool.Name
if Tool:FindFirstChild("GunStates") then
Req = require(Tool.GunStates)
Req["MaxAmmo"] = Req["MaxAmmo"]
Req["StoredAmmo"] = Req["StoredAmmo"]
Req["AmmoPerClip"] = Req["AmmoPerClip"]
Req["CurrentAmmo"] = Req["CurrentAmmo"]
Req["FireRate"] = -math.huge
Req["Bullets"] = 25
Req["Range"] = math.huge
Req["Damage"] = math.huge
Req["ReloadTime"] = -math.huge
Req["AutoFire"] = true
end
end
while wait() do
pcall(function()
if game.Players.LocalPlayer.Character:FindFirstChild(Name) and States.CAN then
if Req["CurrentAmmo"] < 1 then
Tool:Destroy()
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver[Name].ITEMPICKUP)
Tool = game.Players.LocalPlayer.Backpack:FindFirstChild(Name)
if Tool then
Name = Tool.Name
Tool.Parent = game.Players.LocalPlayer.Character
Tool = game.Players.LocalPlayer.Character[Name]
Req = require(Tool.GunStates)
Req["MaxAmmo"] = Req["MaxAmmo"]
Req["StoredAmmo"] = Req["StoredAmmo"]
Req["AmmoPerClip"] = Req["AmmoPerClip"]
Req["CurrentAmmo"] = Req["CurrentAmmo"]
Req["FireRate"] = -math.huge
Req["Bullets"] = 25
Req["Range"] = math.huge
Req["Damage"] = math.huge
Req["ReloadTime"] = -math.huge
Req["AutoFire"] = true
end
end
end
end)
end
end
end)
end)
if game.Players.LocalPlayer.TeamColor.Name ~= "Medium stone grey" then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
else
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright orange").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end
end
if Command("unautorapidfire") then
States.Auto_RapidFire = false
if game.Players.LocalPlayer.TeamColor.Name ~= "Medium stone grey" then
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
else
local savedcf = GetPos()
local savedcamcf = GetCamPos()
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright orange").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end
Notify("Turn auto rapid fire off", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("notifybar") then
Background4.Visible = true
end
if Command("loopbring") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Notify("Looping bring "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
States.PlayerToLoopBring = Player
States.LoopBring = true
repeat wait()
pcall(function()
if States.LoopBring and game.Players[States.PlayerToLoopBring.Name] then
local savedcf = GetPos()
Teleport(States.PlayerToLoopBring, GetPos())
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
end)
until States.LoopBring == false
end
end
if Command("unloopbring") then
States.LoopBring = false
States.PlayerToLoopBring = nil
Notify("Unlooping bring", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("admin") or Command("giveadmin") then
local Player = GetPlayer(Arg2)
if Player ~= nil and not Admin[Player.UserId] then
Admin[Player.UserId] = {Player = Player}
Chat("/w "..Player.Name.." You've got admin permissions! Type "..Prefix.."cmds or "..Prefix.."cmd to see all commands")
Notify("Gave "..Player.Name.." admin commands", Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found / already admin", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("unadmin") or Command("removeadmin") then
local Player = GetPlayer(Arg2)
if Player ~= nil and Admin[Player.UserId] then
Admin[Player.UserId] = nil
Chat("/w "..Player.Name.." You are bad you've been removed admin permissions")
Notify("Removed admins from "..Player.Name, Color3.fromRGB(0, 255, 0), "Success")
else
Notify("No player found / already admin", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("baseballbat") or Command("bat") then
local LocalPlayer = game.Players.LocalPlayer
local Character = LocalPlayer.Character
local Backpack = LocalPlayer.Backpack
local Humanoid = Character.Humanoid
if not Backpack:FindFirstChild("Bat") or not Backpack:FindFirstChild("Bat") then
local BaseBallBat = Instance.new("Tool", Backpack)
local Handle = Instance.new("Part", BaseBallBat)
BaseBallBat.GripPos = Vector3.new(0, -1.15, 0)
BaseBallBat.Name = "Bat"
Handle.Name = "Handle"
Handle.Size = Vector3.new(0.4, 5, 0.4)
local Animation =Instance.new("Animation", BaseBallBat)
Animation.AnimationId = "rbxassetid://218504594"
local Track = Humanoid:LoadAnimation(Animation)
local Cooldown = false
local Attacked = false
local Attacking = false
BaseBallBat.Equipped:Connect(function()
BaseBallBat.Activated:Connect(function()
if not Cooldown then
Cooldown = true
Attacking = true
Track:Play()
Handle.Touched:Connect(function(Hit)
if Hit.Parent and Hit.Parent ~= game.Players.LocalPlayer and not Attacked and Attacking then
Attacked = true
for i = 1,15 do
game.ReplicatedStorage.meleeEvent:FireServer(game.Players[Hit.Parent.Name])
end
end
end)
wait(0.25)
Cooldown = false
Attacked = false
Attacking = false
end
end)
end)
end
Notify("Obtained base ball bat", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("tools") or Command("tool") or Command("btool") or Command("btools") then
local Backpack = game.Players.LocalPlayer.Backpack
local Character = game.Players.LocalPlayer.Character
if not Backpack:FindFirstChild("Bin_1") and not Character:FindFirstChild("Bin_1") then
local HopperBin_1 = Instance.new("HopperBin", Backpack)
HopperBin_1.BinType = 1
HopperBin_1.Name = "Bin_1"
end
if not Backpack:FindFirstChild("Bin_2") and not Character:FindFirstChild("Bin_2") then
local HopperBin_2 = Instance.new("HopperBin", Backpack)
HopperBin_2.BinType = 2
HopperBin_2.Name = "Bin_2"
end
if not Backpack:FindFirstChild("Bin_3") and not Character:FindFirstChild("Bin_3") then
local HopperBin_3 = Instance.new("HopperBin", Backpack)
HopperBin_3.BinType = 3
HopperBin_3.Name = "Bin_3"
end
if not Backpack:FindFirstChild("Bin_4") and not Character:FindFirstChild("Bin_4") then
local HopperBin_4 = Instance.new("HopperBin", Backpack)
HopperBin_4.BinType = 4
HopperBin_4.Name = "Bin_4"
end
loadstring(game:GetObjects("rbxassetid://552440069")[1].Source)()
Notify("Obtained btools", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("test") then
local savedcf = GetPos()
local CrimPad = workspace["Criminals Spawn"].SpawnLocation
local padcf = CrimPad.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Really red").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CrimPad.CFrame
wait()
CrimPad.CFrame = GetPos()
CrimPad.CanCollide = false
CrimPad.Transparency = 1.000
CrimPad.Anchored = true
pcall(function()
for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
CrimPad.CFrame = v.Character.HumanoidRootPart.CFrame
end
end
for i,v in pairs(game.Teams.Guards:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
CrimPad.CFrame = v.Character.HumanoidRootPart.CFrame
end
end
end)
workspace.Remote.loadchar:InvokeServer()
CrimPad.Transparency = 0.000
CrimPad.CFrame = padcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
Notify("???", Color3.fromRGB(0, 0, 0), "LOL")
end
if Command("antilag") or Command("boostfps") then
States.BoostFps = true
Notify("Turn anti lag on", Color3.fromRGB(0, 255, 0), "Success")
for _, v in pairs(game:GetDescendants()) do
pcall(function()
v.Material = Enum.Material.Plastic
States[v.Name] = {Material = v.Material}
end)
end
while wait() do
if States.BoostFps then
for i,v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
pcall(function()
if v.Character.Humanoid.Health < 1 then
v.Character:Destroy()
end
end)
end
end
end
end
end
if Command("unantilag") then
States.BoostFps = false
Notify("Turn anti lag off", Color3.fromRGB(0, 255, 0), "Success")
for _, v in pairs(game:GetDescendants()) do
pcall(function()
v.Material = States[v.Name].Material
end)
end
end
if Command("serverhop") or Command("newserver") or Command("changeserver") then
Notify("Changing server", Color3.fromRGB(0, 255, 0), "Success")
wait(.1)
game:GetService("TeleportService"):Teleport(game.PlaceId)
end
if Command("nexus") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(888, 100, 2388)
end
if Command("cafe") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(877, 100, 2256)
end
if Command("backnexus") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(982, 100, 2334)
end
if Command("yard") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(791, 98, 2498)
end
if Command("crimbase") or Command("criminalbase") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943, 95, 2055)
end
if Command("armory") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(789, 100, 2260)
end
if Command("lunchroom") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(905, 100, 2226)
end
if Command("gate") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(505, 103, 2250)
end
if Command("tower") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(822, 131, 2588)
end
if Command("gatetower") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(502, 126, 2306)
end
if Command("sewer") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916, 79, 2311)
end
if Command("makecrimall") then
local savedcf = GetPos()
local CrimPad = workspace["Criminals Spawn"].SpawnLocation
local padcf = CrimPad.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Really red").Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CrimPad.CFrame
wait()
CrimPad.CFrame = GetPos()
CrimPad.CanCollide = false
CrimPad.Transparency = 1.000
CrimPad.Anchored = true
repeat wait()
pcall(function()
for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
Teleport(v, CrimPad.CFrame)
end
end
for i,v in pairs(game.Teams.Guards:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
Teleport(v, CrimPad.CFrame)
end
end
end)
until #game.Teams.Criminals:GetPlayers() == (#game.Players:GetPlayers()-#game.Teams.Neutral:GetPlayers())
workspace.Remote.loadchar:InvokeServer()
CrimPad.Transparency = 0.000
CrimPad.CFrame = padcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
Notify("Make everyone crimmed", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("bringall") then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
Teleport(v, GetPos())
end
end
Notify("Broght all", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("notify") then
States.Notify = true
Notify("Notify on", Color3.fromRGB(0, 255, 0), "Success")
end
if Command("nonotify") then
States.Notify = false
Notify("Notify off", Color3.fromRGB(0, 255, 0), "Success")
end
if PrefixCommand("getprefix") then
Chat("Prefix : "..Prefix)
Notify("Prefix : "..Prefix, Color3.fromRGB(0, 255, 0), "Success")
end
if Command("cmd") or Command("cmds") then
if Background.Visible == true then
Background.Visible = false
else
Background.Visible = true
end
Notify("Showed Commands", Color3.fromRGB(0, 255, 0), "Success")
end
end
function AdminPlayerChatted(Message, Player)
Split = Message:split(" ")
Arg1 = Split[1]
Arg2 = Split[2]
Arg3 = Split[3]
Arg4 = Split[4]
if Command("nexus") then
Teleport(Player, CFrame.new(888, 100, 2388))
end
if Command("cafe") then
Teleport(Player, CFrame.new(877, 100, 2256))
end
if Command("backnexus") then
Teleport(Player, CFrame.new(982, 100, 2334))
end
if Command("armory") then
Teleport(Player, CFrame.new(789, 100, 2260))
end
if Command("tower") then
Teleport(Player, CFrame.new(822, 131, 2588))
end
if Command("crimbase") or Command("criminalbase") then
Teleport(Player, CFrame.new(-942, 94, 2055))
end
if Command("bring") then
TeleportV(GetPlayer(Arg2), Player)
end
if Command("void") then
Teleport(GetPlayer(Arg2), CFrame.new(99999, 99999, 99999))
end
if Command("beam") then
Beam(GetPlayer(Arg2), math.huge, 1)
end
if Command("yard") then
Teleport(Player, CFrame.new(791, 98, 2498))
end
if Command("disconnect") then
States.Disconnect = true
while wait() do
if States.Disconnect then
coroutine.wrap(function()
pcall(function()
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
local Gun = game.Players.LocalPlayer.Backpack["Remington 870"] or game.Players.LocalPlayer.Character["Remington 870"]
local args = {
[1] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [2] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [3] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [4] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [5] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [6] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [7] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}, [8] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = workspace[game.Players.LocalPlayer.Name].Head
}
}
game:GetService("ReplicatedStorage").ShootEvent:FireServer(args, Gun)
end)
end)()
end
end
end
if Command("undisconnect") then
States.Disconnect = false
end
if Command("spamarrest") then
local GP = GetPlayer(Arg2)
if GP then
States.SpamArrest2 = true
repeat wait()
local Time = 0
pcall(function()
if GP.TeamColor.Name == "Bright orange" then
Teleport(GP, GetPos())
repeat wait(.01)
Time = Time + 1
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = GP.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
workspace.Remote.arrest:InvokeServer(GP.Character.Head)
until GP.Character.Head:FindFirstChild("handcuffedGui") or Time >= 250
if GP.Character.Head:FindFirstChild("handcuffedGui") then
Arrest(GP, 10000)
end
end
if GP.TeamColor.Name ~= "Really red" and not GP.Character.Head:FindFirstChild("handcuffedGui") then
if not States.SpamArrest2 then return end
repeat Teleport(GP, CFrame.new(-919, 96, 2138)) until GP.TeamColor.Name == "Really red" or not States.SpamArrest2 or not game.Players[GP.Name]
end
wait(.1)
if not GP.Character.Head:FindFirstChild("handcuffedGui") then
Arrest(GP, 10000)
end
end)
until not States.SpamArrest2 or not game.Players[GP.Name]
end
end
if Command("unspamarrest") then
States.SpamArrest2 = false
end
if Command("killguard") or Command("killguards") then
for i,v in pairs(game.Teams.Guards:GetPlayers()) do
if v ~= game.Players.LocalPlayer or v ~= Player then
Kill(v)
end
end
end
if Command("killinmate") or Command("killinmates") then
for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
if v ~= game.Players.LocalPlayer or v ~= Player then
Kill(v)
end
end
end
if Command("killcriminal") or Command("killcriminals") then
for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
if v ~= game.Players.LocalPlayer or v ~= Player then
Kill(v)
end
end
end
if Command("killall") or Command("killothers") then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer or v ~= Player then
Kill(v)
end
end
end
if Command("kill") or Command("kills") then
Kill(GetPlayer(Arg2))
end
if Command("loopkill") or Command("loopkills") then
local Player = GetPlayer(Arg2)
if Player ~= nil and not LoopKill[Player.UserId] then
LoopKill[Player.UserId] = {Player = Player}
end
end
if Command("unloopkill") or Command("unloopkills") then
local Player = GetPlayer(Arg2)
if Player ~= nil and LoopKill[Player.UserId] then
LoopKill[Player.UserId] = nil
end
end
if Command("tase") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Tase(Player)
end
end
if Command("makecrim") then
Teleport(GetPlayer(Arg2), CFrame.new(-919, 96, 2138))
end
if Command("arrest") then
Arrest(GetPlayer(Arg2))
end
if Command("crim") then
Teleport(Player, CFrame.new(-919, 96, 2138))
end
if Command("goto") or Command("to") then
TeleportV(Player, GetPlayer(Arg2))
end
if Command("cmd") or Command("cmds") then
Chat("/w "..Player.Name.." "..Prefix.."goto [plr] "..Prefix.."to [plr] "..Prefix.."kill [plr] "..Prefix.."kills [plr] "..Prefix.."makecrim [plr] "..Prefix.."arrest [plr] "..Prefix.."tase [plr] "..Prefix.."loopkill [plr] "..Prefix.."unloopkill [plr]") wait(.1)
Chat("/w "..Player.Name.." "..Prefix.."crim "..Prefix.."tower "..Prefix.."nexus "..Prefix.."backnexus "..Prefix.."cafe "..Prefix.."armory "..Prefix.."bring [plr]") wait(.1)
Chat("/w "..Player.Name.." "..Prefix.."killall "..Prefix.."killothers "..Prefix.."killinmate "..Prefix.."killinmates "..Prefix.."killguard "..Prefix.."killguards "..Prefix.."killcriminals "..Prefix.."killcriminal "..Prefix.."void [plr]")
Chat("/w "..Player.Name.." "..Prefix.."spamarrest [plr] "..Prefix.."unspamarrest "..Prefix.."disconnect "..Prefix.." "..Prefix.."beam [plr]")
Chat("/w "..Player.Name.." "..Prefix.."cmd "..Prefix.."cmds") wait(.1)
end
end
game.Players.LocalPlayer.Chatted:Connect(PlayerChatted)
spawn(function()
while wait() do
for i,v in pairs(LoopKill) do
pcall(function()
if v.Player and v.Player.Character and v.Player.Character.Head and v.Player.Character.Humanoid.Health ~= 0 then
Kill(v.Player)
end
end)
end
end
end)
spawn(function()
while wait() do
for i,v in pairs(LoopBeam) do
pcall(function()
if v and v.Player and v.Player.Character and v.Player.Character.Head and v.Player.Character.HumanoidRootPart then
Beam(v.Player, math.huge, 1)
end
end)
end
end
end)
spawn(function()
while wait() do
if States.Fast_Punch == true then
pcall(function()
getsenv(game.Players.LocalPlayer.Character.ClientInputHandler).cs.isFighting = false
end)
end
end
end)
coroutine.wrap(function()
while wait() do
if States.Kill_Aura then
for i,v in pairs(game.Players:GetPlayers()) do
pcall(function()
if v ~= game.Players.LocalPlayer then
local Distance = (v.Character:FindFirstChildOfClass("Part").Position - game.Players.LocalPlayer.Character:FindFirstChildOfClass("Part").Position).magnitude
if Distance <= 10 then
for i = 1,25 do
game.ReplicatedStorage.meleeEvent:FireServer(v)
end
end
end
end)
end
end
end
end)()
function CheckPermissions(Player)
Player.Chatted:Connect(function(Message)
if Admin[Player.UserId] then
AdminPlayerChatted(Message, Player)
end
end)
end
game.Players.PlayerRemoving:Connect(function(Player)
if States.Notify then
game.StarterGui:SetCore("SendNotification", {
Title = "Game",
Text = Player.DisplayName.." Rage Quit",
Icon = game.Players:GetUserThumbnailAsync(Player.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size352x352)
})
end
if States.ChatNotify then
Chat(Player.DisplayName.." Rage Quit")
end
end)
game.Players.PlayerAdded:Connect(function(Player)
if States.Notify then
game.StarterGui:SetCore("SendNotification", {
Title = "Game",
Text = Player.DisplayName.." Joined",
Icon = game.Players:GetUserThumbnailAsync(Player.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size352x352)
})
end
if States.ChatNotify then
Chat(Player.DisplayName.." Joined The Server")
end
CheckPermissions(Player)
CopyChat(Player)
Died(Player)
PlayerPickUp(Player)
end)
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
CheckPermissions(v)
CopyChat(v)
Died(v)
PlayerPickUp(v)
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function()
States.CAN = false
end)
FindCmd.Changed:Connect(function()
if FindCmd.Text ~= "" then
for i,v in pairs(CmdHandler:GetChildren()) do
if v:IsA("TextButton") then
if not string.lower(v.Text):match(string.lower(FindCmd.Text)) then
v.Parent = Background
v.Visible = false
end
end
end
for i,v in pairs(Background:GetChildren()) do
if v.Name == "COMMANDS" then
if string.lower(v.Text):match(string.lower(FindCmd.Text)) then
v.Parent = CmdHandler
v.Visible = true
end
end
end
elseif FindCmd.Text == "" and (#CmdHandler:GetChildren()-1) ~= #Cmd then
for i,v in pairs(CmdHandler:GetChildren()) do
if v:IsA("TextButton") then
v:Destroy()
end
end
for i,v in pairs(Background:GetChildren()) do
if v.Name == "COMMANDS" then
v:Destroy()
end
end
for i = 1,#Cmd do
local clone = CmdText:Clone()
clone.Text = Cmd[i].Text
clone.Name = "COMMANDS"
local Ins = Instance.new("StringValue", clone)
Ins.Name = "Title"
Ins.Value = Cmd[i].Title
local Ins2 = Instance.new("StringValue", clone)
Ins2.Name = "TopbarName"
Ins2.Value = Cmd[i].Text:split(" ")[1]
clone.Parent = CmdHandler
clone.MouseButton1Click:Connect(function()
Execute:CaptureFocus()
Execute.Text = clone.Text:split(" ")[1]
Execute.CursorPosition = #Execute.Text + 1
end)
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(Key)
if Key == Prefix then
if Prefix ~= "/" then
Execute:CaptureFocus()
end
end
end)
Execute.FocusLost:Connect(function(FocusLost)
if FocusLost then
if Execute.Text:sub(1,#Prefix) ~= Prefix then
PlayerChatted(Prefix..Execute.Text)
else
PlayerChatted(Execute.Text)
end
end
end)
getgenv().DisableScript = function()
pcall(function()
CmdGui:Destroy()
States = {}
LoopKill = {}
LoopTase = {}
Admin = {}
ScriptDisabled = true
for i,v in pairs(game.Lighting:GetChildren()) do
v.Parent = workspace
end
end)
end
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