Script

Gracias por elegirnos

Tu script:

				
					
local function kill(player)
	local args = {
		[1] = player.UserId
	}
	
	game:GetService("ReplicatedStorage").Events.Weapons.KnifeSwing:FireServer(unpack(args))
end
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Vcsk/UI-Library/main/Source/MyUILib(Unamed).lua"))();
local Window = Library:Create("koshary 2")

local ToggleGui = Instance.new("ScreenGui")
local Toggle = Instance.new("TextButton")

ToggleGui.Name = "ToggleGui_HE"
ToggleGui.Parent = game.CoreGui

Toggle.Name = "Toggle"
Toggle.Parent = ToggleGui
Toggle.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
Toggle.BackgroundTransparency = 0.660
Toggle.Position = UDim2.new(0, 0, 0.454706937, 0)
Toggle.Size = UDim2.new(0.0650164187, 0, 0.0888099447, 0)
Toggle.Font = Enum.Font.SourceSans
Toggle.Text = "Toggle"
Toggle.TextScaled = true
Toggle.TextColor3 = Color3.fromRGB(40, 40, 40)
Toggle.TextSize = 24.000
Toggle.TextXAlignment = Enum.TextXAlignment.Left
Toggle.Active = true
Toggle.Draggable = true
Toggle.MouseButton1Click:connect(function()
    Library:ToggleUI()
end)
local TeleportTab = Window:Tab("Teleport","rbxassetid://6723742952")
local MainTab = Window:Tab("Main","rbxassetid://10888331510")
local PlayerTab = Window:Tab("Players","rbxassetid://12296135476")
local VisualTab = Window:Tab("Visuals","rbxassetid://12308581351")

TeleportTab:Section("Teleport")
TeleportTab:Toggle("Teleport to map", function()
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(12, 1210, 43)
end)
TeleportTab:Toggle("Teleport to safe place", function ()
	game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(safePlace.Position) + Vector3.new(0,3,0)
end)
TeleportTab:Toggle("Teleport to obby master hat", function ()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1516.31042, 114.386124, -966.783813, 0, -1, 0, 1, 0, -0, 0, 0, 1)
end)
TeleportTab:Section("others Teleport")
TeleportTab:Toggle("Teleport to the trading", function ()
local TeleportService = game:GetService("TeleportService")
 
local Place = 6341188614 --Game ID Goes Here
 
local player = game.Players.LocalPlayer
    TeleportService:Teleport(Place, player)
    end)
TeleportTab:Toggle("Teleport to the game", function ()
    local TeleportService = game:GetService("TeleportService")
 
local Place = 5611648039 --Game ID Goes Here
 
local player = game.Players.LocalPlayer
    TeleportService:Teleport(Place, player)
    end)
    TeleportTab:Toggle("Teleport to the ??? Knife", function ()
local TeleportService = game:GetService("TeleportService")
 
local Place = 9483296866 --Game ID Goes Here
 
local player = game.Players.LocalPlayer
    TeleportService:Teleport(Place, player)
    end)
    TeleportTab:Toggle("Get the ??? Knife", function ()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(733.877747, 886.589478, 522.016968, 4.58955765e-06, 0.882143319, 0.470981121, -1, 4.58955765e-06, 1.16229057e-06, -1.16229057e-06, -0.470981121, 0.882143319)
end)
MainTab:Section("Murder Party")
local AutoF = false
local AutoFTele = false
local ExpFarm = false

MainTab:Toggle("Auto collect coins", function(state)
    if state then
       AutoF = true
    else
        AutoF = true
    end
end)
game.Workspace.Time.Changed:Connect(function()
	if game.Workspace.Time.Value == 119 then
		
safePlace = Instance.new("Part",game.Workspace)
safePlace.Anchored = true
safePlace.Size = Vector3.new(6,1,6)
safePlace.CFrame = CFrame.new(game.Players.LocalPlayer.character.HumanoidRootPart.Position) + Vector3.new(0,150,0)

if AutoF == true then
	game.Players.LocalPlayer.character.HumanoidRootPart.CFrame = CFrame.new(safePlace.Position)+Vector3.new(0,4,0)
repeat
			for i,v in pairs(game.Workspace.Gems:GetDescendants()) do
				if v.Name == "TouchInterest" then
				firetouchinterest(game.Players.LocalPlayer.Character.Head, v.Parent,0)
				wait()
				end
				end
until game.Players.LocalPlayer.MatchCurrency.Value == 15



	end
end
end)
MainTab:Toggle("Collect coins", function()
	for i,v in pairs(game.Workspace.Gems:GetDescendants()) do
		if v.Name == "TouchInterest" then
		firetouchinterest(game.Players.LocalPlayer.Character.Head, v.Parent,0)
		wait(0.05)
		firetouchinterest(game.Players.LocalPlayer.Character.Head, v.Parent,1)
		end
		end

end)
MainTab:Toggle("xp Farm (team chaos only)", function (state)
	if state then
		ExpFarm = true
	else
		ExpFarm = false
	end
end)
game.Workspace.Time.Changed:Connect(function()
if game.Workspace.Time.Value == 119 then
		if ExpFarm == true then
		for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
			game.Players.LocalPlayer.character.Humanoid:EquipTool(v)
end
		end
	end
end)
local noclip = false
 game:GetService("RunService").Stepped:Connect(function()
if noclip then
    game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
    end)
MainTab:Keybind("Toggle UI", Enum.KeyCode.F, function()
    Library:ToggleUI()
end)
PlayerTab:Slider("WalkSpeed", 16,500, function(value)
    getgenv().Walkspeed = value
    pcall(function()
        game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = value
    end)
end)

PlayerTab:Slider("JumpPower", 50,1000, function(value)
    getgenv().Jumppower = value
    pcall(function()
        game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = value
    end)
end)

PlayerTab:Slider("Fov", 70,120, function(v)
     game.Workspace.CurrentCamera.FieldOfView = v
end)

PlayerTab:Toggle("Loop WalkSpeed/JumpPower", function(state)
    getgenv().loopWJ = state
    game:GetService("RunService").Heartbeat:Connect(function()
        if loopWJ == true then
            pcall(function()
                game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Walkspeed
                game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Jumppower
            end)
        end
    end)
end)

PlayerTab:Toggle("Loop WalkSpeed", function(state)
    getgenv().loopW = state
    game:GetService("RunService").Heartbeat:Connect(function()
        if loopW == true then
            pcall(function()
                game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Walkspeed
            end)
        end
    end)
end)

PlayerTab:Toggle("Loop JumpPower", function(state)
    getgenv().loopJ = state
    game:GetService("RunService").Heartbeat:Connect(function()
        if loopJ == true then
            pcall(function()
                game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Jumppower
            end)
        end
    end)
end)

PlayerTab:Toggle("Noclip", function(s)
    getgenv().Noclip = s
    game:GetService("RunService").Heartbeat:Connect(function()
        if Noclip == true then
            game:GetService("RunService").Stepped:wait()
            game.Players.LocalPlayer.Character.Head.CanCollide = false
            game.Players.LocalPlayer.Character.Torso.CanCollide = false
        end
    end)
end)

PlayerTab:Toggle("Infinite Jump", function(s)
getgenv().InfJ = s
    game:GetService("UserInputService").JumpRequest:connect(function()
        if InfJ == true then
            game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
        end
    end)
end)

PlayerTab:Button("Rejoin", function()
    game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
end)

VisualTab:Toggle("Character Highlight", function(state)
getgenv().enabled = state --Toggle on/off
getgenv().filluseteamcolor = true --Toggle fill color using player team color on/off
getgenv().outlineuseteamcolor = true --Toggle outline color using player team color on/off
getgenv().fillcolor = Color3.new(0, 0, 0) --Change fill color, no need to edit if using team color
getgenv().outlinecolor = Color3.new(1, 1, 1) --Change outline color, no need to edit if using team color
getgenv().filltrans = 0.5 --Change fill transparency
getgenv().outlinetrans = 0.5 --Change outline transparency

loadstring(game:HttpGet("https://raw.githubusercontent.com/Vcsk/RobloxScripts/main/Highlight-ESP.lua"))()
end)

VisualTab:Toggle("(Everyone) ESP Name", function(state)
    getgenv().ESPName = state
end)

local c = workspace.CurrentCamera
local ps = game:GetService("Players")
local lp = ps.LocalPlayer
local rs = game:GetService("RunService")

local function esp(p,cr)
	local h = cr:WaitForChild("Humanoid")
	local hrp = cr:WaitForChild("Head")

	local text = Drawing.new("Text")
	text.Visible = false
	text.Center = true
	text.Outline = false 
	text.Font = 3
	text.Size = 16.16
	text.Color = Color3.new(170,170,170)

	local conection
	local conection2
	local conection3

	local function dc()
		text.Visible = false
		text:Remove()
		if conection then
			conection:Disconnect()
			conection = nil 
		end
		if conection2 then
			conection2:Disconnect()
			conection2 = nil 
		end
		if conection3 then
			conection3:Disconnect()
			conection3 = nil 
		end
	end

	conection2 = cr.AncestryChanged:Connect(function(_,parent)
		if not parent then
			dc()
		end
	end)

	conection3 = h.HealthChanged:Connect(function(v)
		if (v<=0) or (h:GetState() == Enum.HumanoidStateType.Dead) then
			dc()
		end
	end)

	conection = rs.RenderStepped:Connect(function()
		local hrp_pos,hrp_onscreen = c:WorldToViewportPoint(hrp.Position)
		if hrp_onscreen and ESPName == true then
			text.Position = Vector2.new(hrp_pos.X, hrp_pos.Y - 27)
			text.Text = p.DisplayName.." (@"..p.Name..")"
			text.Visible = true
		else
			text.Visible = false
		end
	end)
end

local function p_added(p)
	if p.Character then
		esp(p,p.Character)
	end
	p.CharacterAdded:Connect(function(cr)
		esp(p,cr)
	end)
end

for i,p in next, ps:GetPlayers() do 
	if p ~= lp then
		p_added(p)
	end
end

ps.PlayerAdded:Connect(p_added)
				
			

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